Returns a boolean value given an item. Item must be a database armor to be true.
Returns a boolean value given an item. Item must be a database item to be true.
Returns a boolean value given an item. Item being a database object representing a skill.
Returns a boolean value given a savefileId. If the savefileId exists; the value will be true.
Returns a boolean value given an item. Item must be a database weapon to be true.
Returns the last accessed save fileId upon saving or loading the game.
Creates the save file contents when saving your game. Good for aliasing when you want to add more data to the game's save contents.
Creates a new save file on the global save file information containing important data such as play time, characters, timestamp.
Returns the maximum number of save files allocated in the game.
Saves the RPGMakerMV game given a savefileId. Returns true if successful.
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Extracts the save file contents into the game's variables. An excellent method to alias when you wish to extend the game's save contents for a plugin.
DataManager