Options
All
  • Public
  • Public/Protected
  • All
Menu

Class Game_Followers


Game_Followers

The wrapper declare class for a follower array.

class

Game_Followers

Hierarchy

  • Game_Followers

Index

Properties

Protected _data

_data: Array<Game_Follower>

Protected _gathering

_gathering: boolean

Protected _visible

_visible: boolean

Methods

areGathered

  • areGathered(): boolean

areGathering

  • areGathering(): boolean

areMoving

  • areMoving(): boolean

follower

forEach

  • forEach(callback: function, thisObject: any): void

gather

  • gather(): void

hide

  • hide(): void

isSomeoneCollided

  • isSomeoneCollided(x: number, y: number): boolean
  • Returns true if the specified follower is collided at the specified x and y coordinate.

    memberof

    Game_Followers

    Parameters

    • x: number
    • y: number

    Returns boolean

isVisible

  • isVisible(): boolean

jumpAll

  • jumpAll(): void

refresh

  • refresh(): void

reverseEach

  • reverseEach(callback: function, thisObject: any): void

show

  • show(): void

synchronize

  • synchronize(x: number, y: number, d: number): void

update

  • update(): void

updateMove

  • updateMove(): void

visibleFollowers

Generated using TypeDoc