Returns true if the item is an armor.
Returns true if the item is equippable (weapon or armor).
Returns true if the item is an item.
Returns true if the item is 'null'.
Returns true the item is a skill.
Returns true if the item is a usable item, similar to a potion.
Returns true if the item is a weapon.
Returns the current itemId.
Sets the current item of the current Game_Item object.
Generated using TypeDoc
Game_Item The game object class for handling skills, items, weapons. armor. This is required, because the save data should not include the database object itself.
Game_Item