Adds text to the game message object.
Returns all of the text contained within the message.
Returns the background associated with the message; this is the background
Returns the background type of the choice window.
Returns the position of the choice window.
Returns the face index within the face image to display the correct face.
Returns the name of the face image used for the message.
Returns true if the game message object has text.
Returns true if the game message object has text, choices, number input, or item choice.
Returns true if the game message object has a set of choices.
Returns true if the game message object has an item choice attached.
Returns true if the game message object has a number input attached.
Returns the item choice item type id.
Returns the item choice variable id.
Creates a new page for the text within the message window.
Returns the number input maximum digits.
Returns the number input variable id.
Returns the current position type of the message window.
Returns true if the scroll mode is set to true.
Returns true if the scroll is set to not being fast.
Returns the scroll speed.
Sets the background of the message window; options are 0 (fully opaque), 1 (transparent), 2 (invisible background). The default is 0.
Sets the position of the choice window associated with the message window.
Sets the choices within the choice window; sets the default and cancel choices for the window.
Sets the choice and associates it with a variable id; sets the itemtype id associated with the choice.
Sets the number input and associates it with a variable id; the max number of digits can also be set.
Sets the position of the message window; default is 2.
Sets the scroll speed of the message window; disable fast movement if noFast is set to true.
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The game object class for the state of the message window that displays text or selections.