Returns the current battle background music.
Returns the number of battles the player has participated in.
Returns the defeat musical effect.
Returns true if the player can encounter enemies.
Disables the use of the formation command in the menu.
Disables the menu from being accessed.
Disables the ability to save the game.
Enables the use of the formation command in the menu.
Enables the menu to be accessed.
Enables the ability to save the game.
Returns the number of battles the player has escaped from in battle.
Returns true if the menu is enabled.
Returns the total play time.
Replays the saved background music.
Replays the saved walking background music.
Saves background music to the game system object.
Returns the number of saves the player has made in game.
Saves the walking background music.
Saves the second walking bgm from the map data.
Sets the battle background music.
Sets the defeat musical effect.
Sets the victory musical effect.
Sets the window tone, given an array of rgb. Example: [0, 255, 255].
Returns the version id represented in the database.
Returns the victory musical effect.
Returns the number of the wins the player has gained in battle.
Returns the tone of the window in the database.
Generated using TypeDoc
Game Object class for the system data.
Game_System