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Class Game_System

Game Object class for the system data.

class

Game_System

Hierarchy

  • Game_System

Index

Properties

Protected _battleBgm

_battleBgm: AudioFile

Protected _battleCount

_battleCount: number

Protected _bgmOnSave

_bgmOnSave: AudioFile

Protected _bgsOnSave

_bgsOnSave: AudioFile

Protected _defeatMe

_defeatMe: AudioFile

Protected _encounterEnabled

_encounterEnabled: boolean

Protected _escapeCount

_escapeCount: number

Protected _formationEnabled

_formationEnabled: boolean

Protected _framesOnSave

_framesOnSave: number

Protected _menuEnabled

_menuEnabled: boolean

Protected _saveCount

_saveCount: number

Protected _saveEnabled

_saveEnabled: boolean

Protected _savedBgm

_savedBgm: AudioFile

Protected _versionId

_versionId: number

Protected _victoryMe

_victoryMe: AudioFile

Protected _walkingBgm

_walkingBgm: AudioFile

Protected _winCount

_winCount: number

Protected _windowTone

_windowTone: Array<number>

Methods

battleBgm

battleCount

  • battleCount(): number

defeatMe

disableEncounter

  • disableEncounter(): void

disableFormation

  • disableFormation(): void

disableMenu

  • disableMenu(): void

disableSave

  • disableSave(): void

enableEncounter

  • enableEncounter(): void

enableFormation

  • enableFormation(): void

enableMenu

  • enableMenu(): void

enableSave

  • enableSave(): void

escapeCount

  • escapeCount(): number

isCJK

  • isCJK(): boolean

isChinese

  • isChinese(): boolean

isEncounterEnabled

  • isEncounterEnabled(): boolean

isFormationEnabled

  • isFormationEnabled(): boolean

isJapanese

  • isJapanese(): boolean

isKorean

  • isKorean(): boolean

isMenuEnabled

  • isMenuEnabled(): boolean

isRussian

  • isRussian(): boolean

isSaveEnabled

  • isSaveEnabled(): boolean

isSideView

  • isSideView(): boolean

onAfterLoad

  • onAfterLoad(): void

onBattleEscape

  • onBattleEscape(): void

onBattleStart

  • onBattleStart(): void

onBattleWin

  • onBattleWin(): void

onBeforeSave

  • onBeforeSave(): void

playtime

  • playtime(): number

playtimeText

  • playtimeText(): string

replayBgm

  • replayBgm(): void

replayWalkingBgm

  • replayWalkingBgm(): void

saveBgm

  • saveBgm(): void

saveCount

  • saveCount(): number

saveWalkingBgm

  • saveWalkingBgm(): void

saveWalkingBgm2

  • saveWalkingBgm2(): void

setBattleBgm

setDefeatMe

setVictoryMe

setWindowTone

  • setWindowTone(value: Array<number>): void
  • Sets the window tone, given an array of rgb. Example: [0, 255, 255].

    memberof

    Game_System

    Parameters

    • value: Array<number>

    Returns void

versionId

  • versionId(): number

victoryMe

winCount

  • winCount(): number

windowTone

  • windowTone(): Array<number>

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