Options
All
  • Public
  • Public/Protected
  • All
Menu

Class Game_Temp

The game object class for temporary data that is not included in the save data.

class

Game_Temp

Hierarchy

  • Game_Temp

Index

Properties

Protected _commonEventId

_commonEventId: number

Protected _destinationX

_destinationX: number

Protected _destinationY

_destinationY: number

Protected _isPlaytest

_isPlaytest: boolean

Methods

clearCommonEvent

  • clearCommonEvent(): void

clearDestination

  • clearDestination(): void

destinationX

  • destinationX(): number

destinationY

  • destinationY(): number

isCommonEventReserved

  • isCommonEventReserved(): boolean

isDestinationValid

  • isDestinationValid(): boolean

isPlaytest

  • isPlaytest(): boolean

reserveCommonEvent

  • reserveCommonEvent(commonEventId: number): void

reservedCommonEvent

  • reservedCommonEvent(): any

setDestination

  • setDestination(x: number, y: number): void

Generated using TypeDoc