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RPGMakerMV Library
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Globals
PIXI
particles
ParticleRenderer
Class ParticleRenderer
Hierarchy
ObjectRenderer
ParticleRenderer
Index
Constructors
constructor
Properties
index
Buffer
indices
properties
renderer
shader
temp
Matrix
Methods
destroy
flush
generate
Buffers
on
Context
Change
render
start
stop
upload
Alpha
upload
Position
upload
Rotation
upload
Uvs
upload
Vertices
Constructors
constructor
new
Particle
Renderer
(
renderer
:
WebGLRenderer
)
:
ParticleRenderer
Parameters
renderer:
WebGLRenderer
Returns
ParticleRenderer
Properties
index
Buffer
index
Buffer
:
WebGLBuffer
indices
indices
:
Uint16Array
properties
properties
:
ParticleRendererProperty
[]
renderer
renderer
:
SystemRenderer
shader
shader
:
GLShader
Protected
temp
Matrix
temp
Matrix
:
Matrix
Methods
destroy
destroy
(
)
:
void
Returns
void
flush
flush
(
)
:
void
Returns
void
generate
Buffers
generate
Buffers
(
container
:
ParticleContainer
)
:
ParticleBuffer
[]
Parameters
container:
ParticleContainer
Returns
ParticleBuffer
[]
on
Context
Change
on
Context
Change
(
)
:
void
Returns
void
render
render
(
...
args
:
any
[]
)
:
void
Parameters
Rest
...
args:
any
[]
Returns
void
start
start
(
)
:
void
Returns
void
stop
stop
(
)
:
void
Returns
void
upload
Alpha
upload
Alpha
(
children
:
DisplayObject
[]
, startIndex
:
number
, amount
:
number
, array
:
number
[]
, stride
:
number
, offset
:
number
)
:
void
Parameters
children:
DisplayObject
[]
startIndex:
number
amount:
number
array:
number
[]
stride:
number
offset:
number
Returns
void
upload
Position
upload
Position
(
children
:
DisplayObject
[]
, startIndex
:
number
, amount
:
number
, array
:
number
[]
, stride
:
number
, offset
:
number
)
:
void
Parameters
children:
DisplayObject
[]
startIndex:
number
amount:
number
array:
number
[]
stride:
number
offset:
number
Returns
void
upload
Rotation
upload
Rotation
(
children
:
DisplayObject
[]
, startIndex
:
number
, amount
:
number
, array
:
number
[]
, stride
:
number
, offset
:
number
)
:
void
Parameters
children:
DisplayObject
[]
startIndex:
number
amount:
number
array:
number
[]
stride:
number
offset:
number
Returns
void
upload
Uvs
upload
Uvs
(
children
:
DisplayObject
[]
, startIndex
:
number
, amount
:
number
, array
:
number
[]
, stride
:
number
, offset
:
number
)
:
void
Parameters
children:
DisplayObject
[]
startIndex:
number
amount:
number
array:
number
[]
stride:
number
offset:
number
Returns
void
upload
Vertices
upload
Vertices
(
children
:
DisplayObject
[]
, startIndex
:
number
, amount
:
number
, array
:
number
[]
, stride
:
number
, offset
:
number
)
:
void
Parameters
children:
DisplayObject
[]
startIndex:
number
amount:
number
array:
number
[]
stride:
number
offset:
number
Returns
void
Globals
Internals
MV
RPG
Externals
"pixi.js"
PIXI
CONST
Canvas
Tinter
Group
D8
accessibility
core
extract
extras
filters
gl
Core
interaction
loaders
mesh
particles
prepare
settings
ticker
utils
pixi
Particle
Buffer
Particle
Container
Particle
Renderer
constructor
index
Buffer
indices
properties
renderer
shader
temp
Matrix
destroy
flush
generate
Buffers
on
Context
Change
render
start
stop
upload
Alpha
upload
Position
upload
Rotation
upload
Uvs
upload
Vertices
Particle
Container
Properties
Particle
Renderer
Property
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