The animation count for autotiles.
The bitmaps used as a tileset.
[read-only] The array of children of the sprite.
The tileset flags.
The height of the screen in pixels.
Whether the tilemap loops horizontal.
The origin point of the tilemap for scrolling.
[read-only] The object that contains the sprite.
The height of a tile in pixels.
The width of a tile in pixels.
Whether the tilemap loops vertical.
The width of the screen in pixels.
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Checks whether the tileset is ready to render.
True if the tilemap is ready
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Forces to repaint the entire static
Forces to refresh the tileset
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
Sets the tilemap data.
The width of the map in number of tiles
The height of the map in number of tiles
The one dimensional array for the map data
This function doesn't apply anymore.
Updates the tilemap for each frame.
Generated using TypeDoc
The tilemap which displays 2D tile-based game map.
Tilemap