Clears the image cache in RPGMakerMV.
Returns true if the given filename is a large character. Must contain a '$' in the file name to be a large character.
Returns true if the given filename is an object character. Must contain a '!' in the file name to be an object character.
Returns true if the image cache is ready.
Loads a Bitmap object from the 'img/animations/' folder and returns it.
Loads a Bitmap object from the 'img/battlebacks1/' folder and returns it.
Loads a Bitmap object from the 'img/battlebacks2/' folder and returns it.
Loads a Bitmap object from any folder and returns it.
Loads a Bitmap object from the 'img/characters/' folder and returns it.
Loads an empty Bitmap object and returns it.
Loads a Bitmap object from the 'img/enemies/' folder and returns it.
Loads a Bitmap object from the 'img/faces/' folder and returns it.
Loads a Bitmap object given a path and returns it.
Loads a Bitmap object from the 'img/parallaxes/' folder and returns it.
Loads a Bitmap object from the 'img/pictures/' folder and returns it.
Loads a Bitmap object from the 'img/sv_actors/' folder and returns it.
Loads a Bitmap object from the 'img/sv_enemies/' folder and returns it.
Loads a Bitmap object from 'img/system/' folder and returns it.
Loads a Bitmap object from the 'img/tilesets/' folder and returns it.
Loads a Bitmap object from the 'img/titles1/' folder and returns it.
Loads a Bitmap object from the 'img/titles2/' folder and returns it.
Generated using TypeDoc
ImageManager The static class that loads iamges, create bitmap objects and retains them.
ImageManagerStatic