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Interface SceneManagerStatic

Hierarchy

  • SceneManagerStatic

Index

Properties

_accumulator

_accumulator: number

_backgroundBitmap

_backgroundBitmap: Bitmap

_boxHeight

_boxHeight: number

_boxWidth

_boxWidth: number

_currentTime

_currentTime: number

_deltaTime

_deltaTime: number

_exiting

_exiting: boolean

_nextScene

_nextScene: Scene_Base

_previousClass

_previousClass: function

Type declaration

    • (): void
    • Returns void

_scene

_scene: Scene_Base

_sceneStarted

_sceneStarted: boolean

_screenHeight

_screenHeight: number

_screenWidth

_screenWidth: number

_stack

_stack: Array<function>

_stopped

_stopped: boolean

Methods

backgroundBitmap

catchException

  • catchException(e: Event): void

changeScene

  • changeScene(): void

checkFileAccess

  • checkFileAccess(): void

checkPluginErrors

  • checkPluginErrors(): void

checkWebGL

  • checkWebGL(): void

clearStack

  • clearStack(): void

exit

  • exit(): void

goto

  • goto(sceneClass: function): void

initAudio

  • initAudio(): void

initGraphics

  • initGraphics(): void

initInput

  • initInput(): void

initNwjs

  • initNwjs(): void

initialize

  • initialize(): void

isCurrentSceneBusy

  • isCurrentSceneBusy(): boolean

isCurrentSceneStarted

  • isCurrentSceneStarted(): boolean

isNextScene

  • isNextScene(sceneClass: function): boolean

isPreviousScene

  • isPreviousScene(sceneClass: function): boolean

isSceneChanging

  • isSceneChanging(): boolean

onError

  • onError(e: Event): void

onKeyDown

  • onKeyDown(event: KeyboardEvent): void

onSceneCreate

  • onSceneCreate(): void

onSceneLoading

  • onSceneLoading(): void

onSceneStart

  • onSceneStart(): void

pop

  • pop(): void

preferableRendererType

  • preferableRendererType(): string

prepareNextScene

  • prepareNextScene(): void

push

  • push(sceneClass: function): void

renderScene

  • renderScene(): void

requestUpdate

  • requestUpdate(): void

run

  • run(sceneClass: function): void

setupErrorHandlers

  • setupErrorHandlers(): void

shouldUseCanvasRenderer

  • shouldUseCanvasRenderer(): boolean

snap

snapForBackground

  • snapForBackground(): void

stop

  • stop(): void

terminate

  • terminate(): void

tickEnd

  • tickEnd(): void

tickStart

  • tickStart(): void

update

  • update(): void

updateInputData

  • updateInputData(): void

updateMain

  • updateMain(): void

updateManagers

  • updateManagers(ticks: number, delta: number): void

updateScene

  • updateScene(): void

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