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Interface SoundManagerStatic

SoundManager The static class that plays sound effects defined in the database

interface

SoundManagerStatic

Hierarchy

  • SoundManagerStatic

Index

Methods

loadSystemSound

  • loadSystemSound(n: number): void

playActorCollapse

  • playActorCollapse(): void

playActorDamage

  • playActorDamage(): void

playBattleStart

  • playBattleStart(): void

playBossCollapse1

  • playBossCollapse1(): void

playBossCollapse2

  • playBossCollapse2(): void

playBuzzer

  • playBuzzer(): void

playCancel

  • playCancel(): void

playCursor

  • playCursor(): void

playEnemyAttack

  • playEnemyAttack(): void

playEnemyCollapse

  • playEnemyCollapse(): void

playEnemyDamage

  • playEnemyDamage(): void

playEquip

  • playEquip(): void

playEscape

  • playEscape(): void

playEvasion

  • playEvasion(): void

playLoad

  • playLoad(): void

playMagicEvasion

  • playMagicEvasion(): void

playMiss

  • playMiss(): void

playOk

  • playOk(): void

playRecovery

  • playRecovery(): void

playReflection

  • playReflection(): void

playSave

  • playSave(): void

playShop

  • playShop(): void

playSystemSound

  • playSystemSound(n: number): void

playUseItem

  • playUseItem(): void

playUseSkill

  • playUseSkill(): void

preloadImportantSounds

  • preloadImportantSounds(): void

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