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Interface TextManagerStatic

TextManager The static class that handles terms and messages.

interface

TextManagerStatic

Hierarchy

  • TextManagerStatic

Index

Properties

actionFailure

actionFailure: string

actorDamage

actorDamage: string

actorDrain

actorDrain: string

actorGain

actorGain: string

actorLoss

actorLoss: string

actorNoDamage

actorNoDamage: string

actorNoHit

actorNoHit: string

actorRecovery

actorRecovery: string

alwaysDash

alwaysDash: string

armor

armor: string

attack

attack: string

bgmVolume

bgmVolume: string

bgsVolume

bgsVolume: string

buffAdd

buffAdd: string

buffRemove

buffRemove: string

buy

buy: string

cancel

cancel: string

clear

clear: string

commandRemember

commandRemember: string

continue_

continue_: string

counterAttack

counterAttack: string

criticalToActor

criticalToActor: string

criticalToEnemy

criticalToEnemy: string

currencyUnit

currencyUnit: string

debuffAdd

debuffAdd: string

defeat

defeat: string

emerge

emerge: string

enemyDamage

enemyDamage: string

enemyDrain

enemyDrain: string

enemyGain

enemyGain: string

enemyLoss

enemyLoss: string

enemyNoDamage

enemyNoDamage: string

enemyNoHit

enemyNoHit: string

enemyRecovery

enemyRecovery: string

equip

equip: string

equip2

equip2: string

escape

escape: string

escapeFailure

escapeFailure: string

escapeStart

escapeStart: string

evasion

evasion: string

exp

exp: string

expA

expA: string

expNext

expNext: string

expTotal

expTotal: string

fight

fight: string

file

file: string

formation

formation: string

gameEnd

gameEnd: string

guard

guard: string

hp

hp: string

hpA

hpA: string

item

item: string

keyItem

keyItem: string

level

level: string

levelA

levelA: string

levelUp

levelUp: string

loadMessage

loadMessage: string

magicEvasion

magicEvasion: string

magicReflection

magicReflection: string

meVolume

meVolume: string

mp

mp: string

mpA

mpA: string

newGame

newGame: string

obtainExp

obtainExp: string

obtainGold

obtainGold: string

obtainItem

obtainItem: string

obtainSkill

obtainSkill: string

optimize

optimize: string

options

options: string

partyName

partyName: string

possession

possession: string

preemptive

preemptive: string

save

save: string

saveMessage

saveMessage: string

seVolume

seVolume: string

sell

sell: string

skill

skill: string

status

status: string

substitute

substitute: string

surprise

surprise: string

toTitle

toTitle: string

tp

tp: string

tpA

tpA: string

useItem

useItem: string

victory

victory: string

weapon

weapon: string

Methods

basic

  • basic(basicId: number): string

command

  • command(commandId: number): string

getter

  • getter(method: string, param: number): string

message

  • message(messageId: string): string

param

  • param(paramId: number): string

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