Interface TextManagerStatic
Properties
actionFailure
actionFailure: string
actorDamage
actorDamage: string
actorDrain
actorDrain: string
actorGain
actorGain: string
actorLoss
actorLoss: string
actorNoDamage
actorNoDamage: string
actorNoHit
actorNoHit: string
actorRecovery
actorRecovery: string
alwaysDash
alwaysDash: string
bgmVolume
bgmVolume: string
bgsVolume
bgsVolume: string
buffRemove
buffRemove: string
commandRemember
commandRemember: string
continue_
continue_: string
counterAttack
counterAttack: string
criticalToActor
criticalToActor: string
criticalToEnemy
criticalToEnemy: string
currencyUnit
currencyUnit: string
debuffAdd
debuffAdd: string
enemyDamage
enemyDamage: string
enemyDrain
enemyDrain: string
enemyGain
enemyGain: string
enemyLoss
enemyLoss: string
enemyNoDamage
enemyNoDamage: string
enemyNoHit
enemyNoHit: string
enemyRecovery
enemyRecovery: string
escapeFailure
escapeFailure: string
escapeStart
escapeStart: string
expTotal
expTotal: string
formation
formation: string
loadMessage
loadMessage: string
magicEvasion
magicEvasion: string
magicReflection
magicReflection: string
meVolume
meVolume: string
obtainExp
obtainExp: string
obtainGold
obtainGold: string
obtainItem
obtainItem: string
obtainSkill
obtainSkill: string
optimize
optimize: string
partyName
partyName: string
possession
possession: string
preemptive
preemptive: string
saveMessage
saveMessage: string
seVolume
seVolume: string
substitute
substitute: string
surprise
surprise: string
Methods
basic
- basic(basicId: number): string
-
Parameters
Returns string
command
- command(commandId: number): string
-
Parameters
Returns string
getter
- getter(method: string, param: number): string
-
Parameters
-
method: string
-
param: number
Returns string
message
- message(messageId: string): string
-
Parameters
Returns string
param
- param(paramId: number): string
-
Parameters
Returns string
TextManager The static class that handles terms and messages.
TextManagerStatic