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RPGMakerMV Library
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Globals
PIXI
FilterManager
Class FilterManager
Hierarchy
WebGLManager
FilterManager
Index
Constructors
constructor
Properties
filter
Data
gl
quad
renderer
shader
Cache
stack
stack
Index
Methods
apply
Filter
calculate
Normalized
Screen
Space
Matrix
calculate
Screen
Space
Matrix
calculate
Sprite
Matrix
destroy
empty
Pool
free
Pot
Render
Target
get
Pot
Render
Target
get
Render
Target
on
Context
Change
pop
Filter
push
Filter
return
Render
Target
sync
Uniforms
Constructors
constructor
new
Filter
Manager
(
renderer
:
WebGLRenderer
)
:
FilterManager
Parameters
renderer:
WebGLRenderer
Returns
FilterManager
Properties
filter
Data
filter
Data
:
any
gl
gl
:
WebGLRenderingContext
quad
quad
:
Quad
renderer
renderer
:
SystemRenderer
shader
Cache
shader
Cache
:
any
stack
stack
:
FilterManagerStackItem
[]
stack
Index
stack
Index
:
number
Methods
apply
Filter
apply
Filter
(
shader
:
GLShader
|
Filter
, inputTarget
:
RenderTarget
, outputTarget
:
RenderTarget
, clear
?:
boolean
)
:
void
Parameters
shader:
GLShader
|
Filter
inputTarget:
RenderTarget
outputTarget:
RenderTarget
Optional
clear:
boolean
Returns
void
calculate
Normalized
Screen
Space
Matrix
calculate
Normalized
Screen
Space
Matrix
(
outputMatrix
:
Matrix
)
:
Matrix
Parameters
outputMatrix:
Matrix
Returns
Matrix
calculate
Screen
Space
Matrix
calculate
Screen
Space
Matrix
(
outputMatrix
:
Matrix
)
:
Matrix
Parameters
outputMatrix:
Matrix
Returns
Matrix
calculate
Sprite
Matrix
calculate
Sprite
Matrix
(
outputMatrix
:
Matrix
, sprite
:
Sprite
)
:
Matrix
Parameters
outputMatrix:
Matrix
sprite:
Sprite
Returns
Matrix
destroy
destroy
(
)
:
void
Returns
void
empty
Pool
empty
Pool
(
)
:
void
Returns
void
free
Pot
Render
Target
free
Pot
Render
Target
(
renderTarget
:
RenderTarget
)
:
void
Parameters
renderTarget:
RenderTarget
Returns
void
get
Pot
Render
Target
get
Pot
Render
Target
(
gl
:
WebGLRenderingContext
, minWidth
:
number
, minHeight
:
number
, resolution
:
number
)
:
RenderTarget
Parameters
gl:
WebGLRenderingContext
minWidth:
number
minHeight:
number
resolution:
number
Returns
RenderTarget
get
Render
Target
get
Render
Target
(
clear
?:
boolean
, resolution
?:
number
)
:
RenderTarget
Parameters
Optional
clear:
boolean
Optional
resolution:
number
Returns
RenderTarget
on
Context
Change
on
Context
Change
(
)
:
void
Returns
void
pop
Filter
pop
Filter
(
)
:
void
Returns
void
push
Filter
push
Filter
(
target
:
RenderTarget
, filters
:
Filter
[]
)
:
void
Parameters
target:
RenderTarget
filters:
Filter
[]
Returns
void
return
Render
Target
return
Render
Target
(
renderTarget
:
RenderTarget
)
:
RenderTarget
Parameters
renderTarget:
RenderTarget
Returns
RenderTarget
sync
Uniforms
sync
Uniforms
(
shader
:
GLShader
, filter
:
Filter
)
:
void
Parameters
shader:
GLShader
filter:
Filter
Returns
void
Globals
Internals
MV
RPG
Externals
"pixi.js"
PIXI
CONST
Canvas
Tinter
Group
D8
accessibility
core
extract
extras
filters
gl
Core
interaction
loaders
mesh
particles
prepare
settings
ticker
utils
pixi
Filter
Manager
constructor
filter
Data
gl
quad
renderer
shader
Cache
stack
stack
Index
apply
Filter
calculate
Normalized
Screen
Space
Matrix
calculate
Screen
Space
Matrix
calculate
Sprite
Matrix
destroy
empty
Pool
free
Pot
Render
Target
get
Pot
Render
Target
get
Render
Target
on
Context
Change
pop
Filter
push
Filter
return
Render
Target
sync
Uniforms
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