The root object of the display tree.
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Adds a child window to the windowLayer process.
Attach a reservation to the reserve queue
Checks for game over.
Checks the player location upon booting the game.
Creates the scene's important properties.
Creates the window layer on the current scene for displaying any and all windows.
Remove the reservation from the reserve queue.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Returns the fade speed.
Returns whether the scene is active or not.
Returns a boolean value. Checks if the Scene is busy processing an event or other conditions.
Returns true if the game font is loaded.
Returns if the scene is ready to start or not.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Loads the system images upon booting the game.
Loads the system window image for showing all the windows in game.
Pops the current scene and returns to the previous scene if available.
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
This function doesn't apply anymore.
Returns the slow fade speed.
Starts the scene.
Request a fadeIn screen process.
Request a fadeOut screen process.
Stops the scene.
Terminates/ends the scene.
Updates the scene.
Updates the game's fade.
Generated using TypeDoc
The scene class for initialize the entire game.
Scene_Boot
{Scene_Base}