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Class Window_BattleActor


Window_BattleActor

The window for selecting a target actor on the battle screen.

class

Window_BattleActor

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

Protected _closing

_closing: boolean

The closing property; determines if the window is closing.

type

{boolean}

memberof

Window_Base

Protected _cursorAll

_cursorAll: boolean

Protected _cursorFixed

_cursorFixed: boolean

The boolean property that determines if the cursor is fixed(locked to a position).

type

{boolean}

memberof

Window_Selectable

Protected _handlers

_handlers: object

Protected _helpWindow

_helpWindow: any

Protected _index

_index: number

The index property of Window_Selectable; this is used to select items from the list within the window.

type

{number}

memberof

Window_Selectable

Protected _opening

_opening: boolean

The opening property; determines if the window is opening.

type

{boolean}

memberof

Window_Base

Protected _scrollX

_scrollX: number

Protected _scrollY

_scrollY: number

Protected _stayCount

_stayCount: number

Protected _touching

_touching: boolean

Static Protected _faceHeight

_faceHeight: number

The standard face height; default is 144.

static
type

{number}

memberof

Window_Base

Static Protected _faceWidth

_faceWidth: number

The standard face width; default is 144.

static
type

{number}

memberof

Window_Base

Static Protected _iconHeight

_iconHeight: number

The standard icon height; default is 32.

static
type

{number}

memberof

Window_Base

Static Protected _iconWidth

_iconWidth: number

The standard icon width; default is 32.

static
type

{number}

memberof

Window_Base

Methods

activate

  • activate(): void

actor

actorName

  • actorName(actorIndex: number): string

basicAreaRect

bottomRow

  • bottomRow(): number

calcTextHeight

  • calcTextHeight(textState: any, all: boolean): number
  • Calculates the text height of the textState (when using drawTextEx); if all is set to true, all lines of text are calculated, otherwise only a single line is processed.

    memberof

    Window_Base

    Parameters

    • textState: any
    • all: boolean

    Returns number

callCancelHandler

  • callCancelHandler(): void

callHandler

  • callHandler(symbol: string): void

callOkHandler

  • callOkHandler(): void

callUpdateHelp

  • callUpdateHelp(): void

canvasToLocalX

  • canvasToLocalX(x: number): number

canvasToLocalY

  • canvasToLocalY(y: number): number

changePaintOpacity

  • changePaintOpacity(enabled: boolean): void

changeTextColor

  • changeTextColor(color: string): void

clearItem

  • clearItem(index: number): void

close

  • close(): void

contentsHeight

  • contentsHeight(): number

contentsWidth

  • contentsWidth(): number

convertEscapeCharacters

  • convertEscapeCharacters(text: string): string

createContents

  • createContents(): void

crisisColor

  • crisisColor(): string

cursorAll

  • cursorAll(): boolean

cursorDown

  • cursorDown(wrap: boolean): void

cursorFixed

  • cursorFixed(): boolean

cursorLeft

  • cursorLeft(wrap: boolean): void

cursorPagedown

  • cursorPagedown(): void

cursorPageup

  • cursorPageup(): void

cursorRight

  • cursorRight(wrap: boolean): void

cursorUp

  • cursorUp(wrap: boolean): void

deactivate

  • deactivate(): void

deathColor

  • deathColor(): string

deselect

  • deselect(): void

dimColor1

  • dimColor1(): string

dimColor2

  • dimColor2(): string

drawActorCharacter

  • drawActorCharacter(actor: Game_Actor, x: number, y: number): void

drawActorClass

  • drawActorClass(actor: Game_Actor, x: number, y: number, width: number): void

drawActorFace

  • drawActorFace(actor: Game_Actor, x: number, y: number, width: number, height: number): void

drawActorHp

  • drawActorHp(actor: Game_Actor, x: number, y: number, width: number): void

drawActorIcons

  • drawActorIcons(actor: Game_Actor, x: number, y: number, width: number): void

drawActorLevel

  • drawActorLevel(actor: Game_Actor, x: number, y: number): any

drawActorMp

  • drawActorMp(actor: Game_Actor, x: number, y: number, width: number): void

drawActorName

  • drawActorName(actor: Game_Actor, x: number, y: number, width: number): void

drawActorNickname

  • drawActorNickname(actor: Game_Actor, x: number, y: number, width: number): void

drawActorSimpleStatus

  • drawActorSimpleStatus(actor: Game_Actor, x: number, y: number, width: number): void

drawActorTp

  • drawActorTp(actor: Game_Actor, x: number, y: number, width: number): void

drawAllItems

  • drawAllItems(): void

drawBasicArea

drawCharacter

  • drawCharacter(characterName: string, characterIndex: number, x: number, y: number): void
  • Draws a character (map sprites) at the specified x and y coordinate. CharacterName refers to character spritesheet, and characterIndex refers to the characterIndex on the spritesheet.

    memberof

    Window_Base

    Parameters

    • characterName: string
    • characterIndex: number
    • x: number
    • y: number

    Returns void

drawCurrencyValue

  • drawCurrencyValue(value: number, unit: string, x: number, y: number, width: number): void
  • Draws the currency value given at the specified x and y coordinates within the width given. Useful if you want to write your own custom currency value.

    memberof

    Window_Base

    Parameters

    • value: number
    • unit: string
    • x: number
    • y: number
    • width: number

    Returns void

drawCurrentAndMax

  • drawCurrentAndMax(current: number, max: number, x: number, y: number, width: number, color1: string, color2: string): void
  • Draws the current and max number at the specified x and y coordinate within the given width. Color1 represents the current number and color2 represents the max number when the text is drawn.

    memberof

    Window_Base

    Parameters

    • current: number
    • max: number
    • x: number
    • y: number
    • width: number
    • color1: string
    • color2: string

    Returns void

drawFace

  • drawFace(faceName: string, faceIndex: number, x: number, y: number, width: number, height: number): void

drawGauge

  • drawGauge(x: number, y: number, width: number, rate: number, color1: string, color2: string): any
  • Draws a gauge at the specified x and y coordinates within the given width. Color1 and Color2 represent the gradient as css color strings of the gauge.

    memberof

    Window_Base

    Parameters

    • x: number
    • y: number
    • width: number
    • rate: number
    • color1: string
    • color2: string

    Returns any

drawGaugeArea

drawGaugeAreaWithTp

drawGaugeAreaWithoutTp

drawIcon

  • drawIcon(iconIndex: number, x: number, y: number): void
  • Draws an icon given the specified iconIndex at the specified x and y coordinates. The Width and Height of the icon is based on the _iconWidth and _iconHeight properties.

    memberof

    Window_Base

    Parameters

    • iconIndex: number
    • x: number
    • y: number

    Returns void

drawItem

  • drawItem(index: number): void

drawItemName

  • drawItemName(item: BaseItem, x: number, y: number, width: number): void

drawText

  • drawText(text: string | number, x: number, y: number, maxWidth: number, align: string): void
  • Given text or a number, draws the content to the window's contents layer at the specified x and y coordinate within the max width. The text content can also be aligned with the align property. The possible alignments are: "left", "center", "right".

    memberof

    Window_Base

    Parameters

    • text: string | number
    • x: number
    • y: number
    • maxWidth: number
    • align: string

    Returns void

drawTextEx

  • drawTextEx(text: string, x: number, y: number): number

ensureCursorVisible

  • ensureCursorVisible(): void

fittingHeight

  • fittingHeight(numLines: number): number
  • Returns the fitting height given a number of lines based on the line height plus standard padding of the window. Default formula: numLines lineHeight + standardPadding 2

    memberof

    Window_Base

    Parameters

    • numLines: number

    Returns number

gaugeAreaRect

gaugeAreaWidth

  • gaugeAreaWidth(): number

gaugeBackColor

  • gaugeBackColor(): string

hide

  • hide(): void

hideBackgroundDimmer

  • hideBackgroundDimmer(): void

hideHelpWindow

  • hideHelpWindow(): void

hitTest

  • hitTest(x: number, y: number): number

hpColor

hpGaugeColor1

  • hpGaugeColor1(): string

hpGaugeColor2

  • hpGaugeColor2(): string

index

  • index(): number

isCancelEnabled

  • isCancelEnabled(): boolean

isCancelTriggered

  • isCancelTriggered(): boolean

isClosing

  • isClosing(): boolean

isContentsArea

  • isContentsArea(x: number, y: number): boolean

isCurrentItemEnabled

  • isCurrentItemEnabled(): boolean

isCursorMovable

  • isCursorMovable(): boolean

isCursorVisible

  • isCursorVisible(): boolean

isHandled

  • isHandled(symbol: string): boolean

isHorizontal

  • isHorizontal(): boolean

isOkEnabled

  • isOkEnabled(): boolean

isOkTriggered

  • isOkTriggered(): boolean

isOpenAndActive

  • isOpenAndActive(): boolean

isOpening

  • isOpening(): boolean

isTouchOkEnabled

  • isTouchOkEnabled(): boolean

isTouchedInsideFrame

  • isTouchedInsideFrame(): boolean

itemHeight

  • itemHeight(): number

itemRect

itemRectForText

itemWidth

  • itemWidth(): number

lineHeight

  • lineHeight(): number

loadWindowSkin

  • loadWindowSkin(): void

makeFontBigger

  • makeFontBigger(): void

makeFontSmaller

  • makeFontSmaller(): void

maxCols

  • maxCols(): number

maxItems

  • maxItems(): number

maxPageItems

  • maxPageItems(): number

maxPageRows

  • maxPageRows(): number

maxTopRow

  • maxTopRow(): number

mpColor

mpCostColor

  • mpCostColor(): string

mpGaugeColor1

  • mpGaugeColor1(): string

mpGaugeColor2

  • mpGaugeColor2(): string

normalColor

  • normalColor(): string

numVisibleRows

  • numVisibleRows(): number

obtainEscapeCode

  • obtainEscapeCode(textState: TextState): string

obtainEscapeParam

  • obtainEscapeParam(textState: TextState): number | string

onTouch

  • onTouch(triggered: boolean): void

open

  • open(): void

paramchangeTextColor

  • paramchangeTextColor(change: number): void
  • Changes the text color based on the powerUpColor, powerDownColor and normal color. powerUpColor is any number greater than 0, powerDownColor is any color less than 0, otherwise normal color is returned.

    memberof

    Window_Base

    Parameters

    • change: number

    Returns void

partyMemberName

  • partyMemberName(partyMemberIndex: number): string

pendingColor

  • pendingColor(): string

playBuzzerSound

  • playBuzzerSound(): void

playOkSound

  • playOkSound(): void

powerDownColor

  • powerDownColor(): string

powerUpColor

  • powerUpColor(): string

processCancel

  • processCancel(): void

processCharacter

  • processCharacter(textState: TextState): void

processCursorMove

  • processCursorMove(): void

processDrawIcon

  • processDrawIcon(iconIndex: number, textState: TextState): void

processEscapeCharacter

  • processEscapeCharacter(code: string, textState: TextState): void

processHandling

  • processHandling(): void

processNewLine

processNewPage

processNormalCharacter

  • processNormalCharacter(textState: TextState): void

processOk

  • processOk(): void

processPagedown

  • processPagedown(): void

processPageup

  • processPageup(): void

processTouch

  • processTouch(): void

processWheel

  • processWheel(): void

redrawCurrentItem

  • redrawCurrentItem(): void

redrawItem

  • redrawItem(index: number): void

refresh

  • refresh(): void

refreshDimmerBitmap

  • refreshDimmerBitmap(): void

reselect

  • reselect(): void

reserveFaceImages

  • reserveFaceImages(): void

resetFontSettings

  • resetFontSettings(): void

resetScroll

  • resetScroll(): void

resetTextColor

  • resetTextColor(): void

row

  • row(): number

scrollDown

  • scrollDown(): void

scrollUp

  • scrollUp(): void

select

  • select(index: number): void

setBackgroundType

  • setBackgroundType(type: number): void

setBottomRow

  • setBottomRow(row: number): void

setCursorAll

  • setCursorAll(cursorAll: boolean): void

setCursorFixed

  • setCursorFixed(cursorFixed: boolean): void

setHandler

  • setHandler(symbol: string, method: any): void

setHelpWindow

setHelpWindowItem

  • setHelpWindowItem(item: any): void

setTopRow

  • setTopRow(row: number): void

show

  • show(): void

showBackgroundDimmer

  • showBackgroundDimmer(): void

showHelpWindow

  • showHelpWindow(): void

spacing

  • spacing(): number

standardBackOpacity

  • standardBackOpacity(): number

standardFontFace

  • standardFontFace(): string

standardFontSize

  • standardFontSize(): number

standardPadding

  • standardPadding(): number

systemColor

  • systemColor(): string

textColor

  • textColor(n: number): string
  • Returns a text color given a numbered index as a css color string; this index maps directly to the img/system/window.png colors by default.

    memberof

    Window_Base

    Parameters

    • n: number

    Returns string

textPadding

  • textPadding(): number

textWidth

  • textWidth(text: string): number

topRow

  • topRow(): number

tpColor

tpCostColor

  • tpCostColor(): string

tpGaugeColor1

  • tpGaugeColor1(): string

tpGaugeColor2

  • tpGaugeColor2(): string

translucentOpacity

  • translucentOpacity(): number

update

  • update(): void

updateArrows

  • updateArrows(): void

updateBackOpacity

  • updateBackOpacity(): void

updateBackgroundDimmer

  • updateBackgroundDimmer(): void

updateClose

  • updateClose(): void

updateCursor

  • updateCursor(): void

updateHelp

  • updateHelp(): void

updateInputData

  • updateInputData(): void

updateOpen

  • updateOpen(): void

updatePadding

  • updatePadding(): void

updateTone

  • updateTone(): void

windowHeight

  • windowHeight(): number

windowWidth

  • windowWidth(): number

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