[read-only] Agility - param 6
[read-only] ATtacK power - param 2
[read-only] Critical EVasion rate
[read-only] CouNTer attack rate
[read-only] CRItical rate
[read-only] DEFense power - param 3
[read-only] EVAsion rate
[read-only] EXperience Rate
[read-only] Floor Damage Rate
[read-only] Ggweqrtg*xzuaRD effect rate
[read-only] HIT rate -xparam 0
[read-only] Hit Points
[read-only] Hp ReGeneration rate
[read-only]
[read-only] LucK - param 7
[read-only] Magic Attack power - param 4
[read-only] Mp Cost Rate
[read-only] Magic Defense power - param 5
[read-only] Magical Damage Rate
[read-only] Magic EVasion rate
[read-only] Maximum Hit Points - param 0
[read-only] Maximum Magic Points - param 1
[read-only] Magic Points
[read-only] Magic ReFlection rate
[read-only] Mp ReGeneration rate
[read-only] Physical Damage Rate
[read-only] PHArmacology
[read-only] RECovery effect rate
[read-only] Tp Charge Rate
[read-only] TarGet Rate
[read-only] Tactical Points
[read-only] Tp ReGeneration rate
Returns the database information of the actor.
Returns the id of the actor.
Adds a buff to the battler for the specified number of turns on the selected parameter.
Adds a debuff to the battler for the specified number of turns on the selected parameter.
Adds a new state given a state id to the battler.
Adds a state to the battler given the specified state id.
Returns all of the icons attached to the battler.
Returns all the traits of the battler.
Shows the game battler.
Returns the armor of the actor.
Returns the first attack animation id.
Returns the second attack animation id.
Returns the attack element ids.
Returns the attack skill id in the database.
Returns the attack speed of the battler.
Returns the attack states of the battler as a list of numbers.
Returns the number of attacks available to the battler.
Returns the animation id for a barehanded attack.
Returns the element id of barehanded attacks.
Returns the basic floor damage.
Returns the battler name of the battler; the battler name is associated with the file used as the battler graphic.
Returns the exp rate of actors not in battle; this is set in the database.
Equips the best item in the given slot.
Buffs the current parameter id.
Returns the array of buff icons attached to the battler; this is determined by the active buffs on the battler.
Returns the length of the buff.
Calculates the equip item performance and returns the sum/difference.
Returns true if the battler can attack.
Returns true if the battler can equip the item.
Returns true if the battler can equip armor.
Returns true if the battler can equip a weapon.
Returns true if the battler can guard.
Returns true if the battler can input actions.
Returns true if the battler can pay the cost of the specified skill.
Returns true if the battler can use the item.
Changes the actor class; if keep is true, the actor will retain their experience points.
Changes the actor equipment in the given slot with the given equip item. Places the original item into the party inventory.
Changes the actor equip with an item based on the equip id.
Change the actor experience points; leveling up the actor if it's above the required exp for the current level. If show is set to true, actor level up with be displayed.
Changes the actor level; if show is set to true, the actor level will be displayed.
Checks the effect of the floor on the actor.
Clears all of the actor's animations.
Clears animations from the battler.
Clears buffs from the battler.
Clear damage pop up from the battler.
Clears effect from the battler.
Clears the actor's equipment; items are returned to the inventory.
Clears motion from the battler.
Clears the battler action result.
Clears all states from the actor.
Clears the battler's tp.
Clear weapon animation from the battler.
Returns the collapse type of the battler.
Returns the confusion level of the battler.
Has the battler consume the given item.
Returns the current action of the battler.
Returns the current class of the actor from the database.
Returns the current experience points of the actor.
Returns the current level's experience for the actor.
Returns the death state id.
Kills the battler.
Discards the given equip item from the actor; item is not return to the party inventory.
Displays the actor level up in a message window, with the learned skills.
Returns the effect type of the battler.
Returns the equip slots of the actor.
Returns the equipment of the actor.
Erase the specified state from the actor.
Has the battler escape from battle; plays a sound on escaping.
Executes the floor dmaage on the actor.
Returns the exp required to level.
Returns the face index of the actor.
Returns the face name of the actor; this is the image of faces for the actor.
Returns the final exp rate of the actor based on if the actor is a reserved party member or an active battle member.
Forces the actor to change equipment in the given slot with the given equip item without placing the item back into the party inventory.
Actor forgets the specified skill given the skill id from the actor's usable skills.
Gives the specified exp to the actor.
Adds the specified amount of hp to the battler.
Adds the specified amount of mp to the battler.
Adds a specified amount of tp to the battler silently.
Adds the specified amount of tp to the battler.
Returns the guard skill id in the database.
Returns true if the actor has armor.
Returns true if the actor has no weapon.
Returns true if the actor has a weapon.
Hides the game battler.
Returns the percentage of the battler's hp left as a float.
Returns the index of the battler.
Initialize actor equipment in the given slots.
Initialize exp of the actor.
Initialize images of the actor.
Initialize actor skills.
Initializes the battler's tp; tp is random.
Returns action the actor is inputting.
Returns true if the battler is performing an action in battle.
Returns true if the battler is an actor.
Returns true if the battler is alive.
Returns true if the game battler is not hidden.
Returns true if the battler is set to battle automatically.
Returns true if the actor is a member in battle.
Returns true if the battler is chanting in combat.
Returns true if the actor is the specified class from the database.
Returns true if the battler is confused.
Returns true if the battler is dead.
Returns true if the battler dual wields.
Returns true if the battler is dying.
Returns true if the battler is an enemy.
Returns true if the equip change is okay in the given slot.
Returns true if the actor is equipped with the specific item.
Returns true if the battler is guarding.
Returns true if the battler is waiting to guard.
Returns true if the game battler is hidden.
Returns true if the battler is inputting commands in battle.
Returns true if the actor has learned the specified skill given the specified skill id.
Returns true if the actor is max level.
Returns true if a motion is requested.
Returns true if the item occasion is okay.
Returns true if tp is preserved between battles.
Returns true if the game battler is restricted.
Returns true if the actor sprite is visible.
Returns true if the specified state given the state id is addable.
Returns true if the battler is affected by the specified state given the state id.
Returns true if the state, given the state id is expired.
Returns true if the specified state given the state id restricts.
Returns true if the battler is waiting in battle.
Returns true if a weapon animation is requested.
Returns the last battle skill of the actor.
Returns the last command symbol that the actor used.
Returns the last menu skill of the actor.
Actor learns the specified skill given the skill id.
Level down the actor.
Level up the actor.
Creates the action list for the actor.
Creates the number of times for an action.
Creates the actions for the battler.
Creates the auto battle actions for the game actor.
Calculates the speed of the battler.
Returns the max floor damage.
Returns the maximum level of the actor.
Returns the maximum tp of the battler.
Returns true if the battler meets the item conditions.
Returns true if the battler meets the skill conditions.
Returns the motion type of the battler.
Returns the percentage of the battler's mp left as a float.
Returns the name of the battler.
Returns the experience points for the next level of the actor.
Returns the next required experience points for the actor to level up.
Returns the nickname of the actor.
Returns the number of battler actions.
Handler for when battle has started.
Handler for when the player walks on the map scene.
Handler for when theb attler is restricted.
Optimize the actor's equipment.
Returns a standard parameter, given a paramId; standard parameters include: HP, MP, Atk, M.Atk, Def, M.Def, Luck, Agility.
Returns the base parameters of the battler; this is determined by their current level and the paramId given.
Pays the cost of the skill when activating the skill.
Perform given action motion.
Perform action end motion.
Perform action start motion, given the specified game action.
Performs the attack motion for the actor.
Performs the collapse motion.
Perform counter motion.
Perform damage motion.
Performs the escape motion for the actor.
Perform evasion motion.
Perform magic evasion motion.
Perform damage to the actor on the map scene.
Perform miss motion.
Perform recovery motion.
Performs the reflect motion.
Perform substitute motion with the specified game battler.
Perform the victory motion for the actor.
Returns the actor profile.
Recovers the battler from all states and restores the battler to maximum hp and mp.
Refreshes the actor.
Has the battler regenerate all resources based on their respective regeneration stats.
Has the battler regenerate hp based on their hp regen.
Has the battler regenerate mp based on their mp regen.
Has the battler regenerate tp based on their tp regen.
Returns items the actor can't normally equip to the party inventory.
Removes all buffs from the battler.
Removes the current battler action.
Removes the specified state given the state id.
Request the specified motion on the game battler.
Reset state count of the specified state.
Returns the number of the restriction.
Returns the battler action result.
Revives the battler.
Sets the action at the specified index for the battler.
Sets the battler image of the actor; this is the sprite displayed in the side view mode.
Sets the face image of the actor given the face image (from database) and face index within the iamge.
Sets the battler hp.
Sets the last command symbol to the given symbol; this is the selected command in the battle menu.
Sets the battler mp.
Sets the actor name.
Sets the nickname of the actor.
Sets the actor profile.
Sets the battler tp.
Shifts the battler animation.
Returns true if the actor should display level up in a message window.
Shows the added states to the actor.
Shows the removed states from the actor.
Returns the mp cost of the skill.
Returns the tp cost of the skill.
Returns the actor's skills; even if the skills are not usable.
Returns the battler slot type of a trait.
Sorts the states attached to the battler.
Returns the speed of the battler.
Starts the animation on the actor given the specified animation id; if mirror is set to true, the animation will be mirrored. If a delay is enter, the animation will be delayed.
Starts a damage pop up on the battler.
Starts the weapon animation on te battler given a weapon id.
Returns the array of state icons attached to the battler; this is determined by the active states on the battler.
Returns the states applied to the battler.
Returns the percentage of the battler's tp left as a float.
Updates the buff turns on battler.
Returns the usable skills of the actor.
Has theb attler use the given item.
Returns the weapon image id.
Returns the weapon of the actor.
Generated using TypeDoc
Game_Actor
The game object declare class for an actor.
Game_Actor