[read-only]
[read-only]
Returns the animation id.
Returns the id of the balloon animation.
Returns the blend mode of the character; these are represented by numbers.
Returns the bush depth around the character.
Ends the balloon animation on the character.
Returns true if the character has step animation.
Increases the character steps.
Returns true if a balloon animation is playing.
Returns true if the character is dashing.
Returns true if the character is set to a fixed direction.
Returns true if the character is jumping.
Returns true if the character is moving.
Returns true if the character is normal priority; this means you can collide with them.
Returns true if the character is an object character; these are events with character sprites.
Returns true if the character is stopping.
Returns true if the character is set to pass through.
Returns true if the character is a tile; these are events without character sprites.
Returns the jump height of base character.
Returns the move frequency of the character.
Returns the move speed of the game character.
Returns the pattern of the character; these are the walking patterns.
Returns the region id of the character.
Requests an animation given the animation id.
Requests the balloon animation given the balloon id.
Resets the pattern of the character.
Resets the step count of the character.
Returns the character's scrreen x position.
Returns the character's screen y position.
Returns the character's screen z position.
Sets the blend mode of the character; these are represented by numbers.
Sets the direction of the character based on numpad directions.
Sets the character to be fixed in a specified direction given a boolean value.
Sets the pattern of the character, given a pattern number.
Starts the requested animation.
Stars a balloon animation.
Straightens the character.
Returns the terrain tag of the character.
Returns the tile id of character.
Updates the character's animation count.
Generated using TypeDoc
Game_CharacterBase
The superdeclare class of Game_Character. It handles basic information, such as coordinates and images, shared by all characters.
Game_CharacterBase