[read-only]
[read-only]
Returns the animation id.
Returns true if the followers are gathered.
Returns true if the followers are currently gathering.
Returns the id of the balloon animation.
Returns the blend mode of the character; these are represented by numbers.
Returns the bush depth around the character.
Returns true if the player can encounter enemies.
Returns true if the player can move.
Returns true if the player can start local events.
Returns the player's center x coordinate.
Returns the player's center y coordinate.
Clears the transfer information for the player.
Returns the encounter progress value of the player.
Ends the balloon animation on the character.
Executes an encounter.
Returns the player followers (party members).
Forces the player to move forward.
Forces the move route of the game character.
Gather followers around the player.
Gets the input direction of the player as a number.
Returns true if the player is getting off a vehicle.
Returns true if the player is getting on/off a vehicle.
Returns true if the player is getting on a vehicle.
Returns true if the character has step animation.
Hides the player followers.
Returns true if a balloon animation is playing.
Returns true if the dash button is pressed.
Returns true if the player is dashing.
Returns true if the character is dashing.
Returns true if the character is set to a fixed direction.
Returns true if the player is in an airship.
Returns true if the player is in a boat.
Returns true if the player is in a ship.
Returns true if the player is in a vehicle.
Returns true if the character is jumping.
Returns true if the move route is being forced.
Returns true if the character is moving.
Returns true if the player is in their normal state.
Returns true if the character is normal priority; this means you can collide with them.
Returns true if the character is an object character; these are events with character sprites.
Returns true if the player is on a floor that does damage.
Returns true if the player is stopping.
Returns true if the character is set to pass through.
Returns true if the character is a tile; these are events without character sprites.
Has the player jump in the given direction at the specified x and y coordinate. This x and y will be added to the player's current position.
Returns the jump height of base character.
Creates the encounter count for the player.
Creates the encounter troop id and returns it.
Memorizes the movement route.
Moves the game character away from the other game character.
Moves the game character away from the player.
Moves the game character backward.
Moves the player diagonally, given a horizontal and vertical direction. The numpad represents the directions.
Moves the game character forward.
Returns the move frequency of the character.
Move's the game character at random.
Returns the move speed of the game character.
Moves the player straight, given a direction.
Moves the game character toward the other game character.
Moves the game character toward the player.
Returns the new map id.
Returns the pattern of the character; these are the walking patterns.
Performs a transfer of the player to a different area or map.
Processes the given move commands.
Handles the end of the move route.
Refreshes the game player.
Returns the region id of the character.
Requests an animation given the animation id.
Requests the balloon animation given the balloon id.
Reserves a transfer of the player to the specified map, at the given x and y coordinates, facing the given direction (d). Using a specific fade.
Resets the pattern of the character.
Resets the step count of the character.
Restores the original movement route.
Returns the character's scrreen x position.
Returns the character's screen y position.
Returns the character's screen z position.
Returns the search limit for path finding.
Sets the blend mode of the character; these are represented by numbers.
Sets the direction of the character based on numpad directions.
Sets the character to be fixed in a specified direction given a boolean value.
Sets the move route of the game character.
Sets the pattern of the character, given a pattern number.
Shows the player followers.
Starts the requested animation.
Stars a balloon animation.
Has the player start a map event at the given x and y coordinates. Also passing the triggers and whether the event start is normal.
Straightens the character.
Returns the terrain tag of the character.
Returns the tile id of character.
Returns true if the player triggered a touch action.
Turns the game character away from the other game character.
Turns the game character away from the player.
Turns the game character left by 90 degrees.
Turns the game character at random.
Turns the game character right by 90 degrees.
Turns the game character or left by 90 degrees.
Turns the game character toward the other game character.
Turns the game character toward the player.
Updates the character's animation count.
Updates the dashing of the player.
Updates the player encounter count.
Updates the game character's move routine.
Updates the vehicle.
Updates the player getting off the vehicle.
Updates the player getting on the vehicle.
Returns the current vehicles the player is riding in.
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Game_Player
The game object declare class for the player. It contains event starting determinants and map scrolling functions.
Game_Player