[read-only]
[read-only]
Returns the animation id.
Returns the id of the balloon animation.
Returns the blend mode of the character; these are represented by numbers.
Returns the bush depth around the character.
Ends the balloon animation on the character.
Forces the move route of the game character.
Returns true if the character has step animation.
Increases the character steps.
Returns true if a balloon animation is playing.
Returns true if the character is dashing.
Returns true if the character is set to a fixed direction.
Returns true if the character is jumping.
Returns true if the move route is being forced.
Returns true if the character is moving.
Returns true if the character is normal priority; this means you can collide with them.
Returns true if the character is an object character; these are events with character sprites.
Returns true if the character is stopping.
Returns true if the character is set to pass through.
Returns true if the character is a tile; these are events without character sprites.
Returns the jump height of base character.
Memorizes the movement route.
Moves the game character away from the other game character.
Moves the game character away from the player.
Moves the game character backward.
Moves the game character forward.
Returns the move frequency of the character.
Move's the game character at random.
Returns the move speed of the game character.
Moves the game character toward the other game character.
Moves the game character toward the player.
Returns the pattern of the character; these are the walking patterns.
Processes the given move commands.
Handles the end of the move route.
Returns the region id of the character.
Requests an animation given the animation id.
Requests the balloon animation given the balloon id.
Resets the pattern of the character.
Resets the step count of the character.
Restores the original movement route.
Returns the character's scrreen x position.
Returns the character's screen y position.
Returns the character's screen z position.
Returns the search limit for path finding.
Sets the blend mode of the character; these are represented by numbers.
Sets the direction of the character based on numpad directions.
Sets the character to be fixed in a specified direction given a boolean value.
Sets the move route of the game character.
Sets the pattern of the character, given a pattern number.
Starts the requested animation.
Stars a balloon animation.
Straightens the character.
Returns the terrain tag of the character.
Returns the tile id of character.
Turns the game character away from the other game character.
Turns the game character away from the player.
Turns the game character left by 90 degrees.
Turns the game character at random.
Turns the game character right by 90 degrees.
Turns the game character or left by 90 degrees.
Turns the game character toward the other game character.
Turns the game character toward the player.
Updates the character's animation count.
Updates the game character's move routine.
Generated using TypeDoc
Game_Character
The superdeclare class of Game_Player, Game_Follower, GameVehicle, and Game_Event.
Game_Character