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RPGMakerMV Library
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Inherited
Externals
Only exported
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Globals
PIXI
SpriteMaskFilter
Class SpriteMaskFilter
Hierarchy
Filter
SpriteMaskFilter
Index
Constructors
constructor
Properties
auto
Fit
blend
Mode
enabled
fragment
Src
gl
Shader
Key
gl
Shaders
mask
Matrix
mask
Sprite
padding
resolution
uniform
Data
uniforms
vertext
Src
default
Fragment
Src
default
Vertex
Src
Methods
apply
Constructors
constructor
new
Sprite
Mask
Filter
(
sprite
:
Sprite
)
:
SpriteMaskFilter
Parameters
sprite:
Sprite
Returns
SpriteMaskFilter
Properties
auto
Fit
auto
Fit
:
boolean
blend
Mode
blend
Mode
:
number
enabled
enabled
:
boolean
fragment
Src
fragment
Src
:
string
Optional
gl
Shader
Key
gl
Shader
Key
:
number
gl
Shaders
gl
Shaders
:
any
mask
Matrix
mask
Matrix
:
Matrix
mask
Sprite
mask
Sprite
:
Sprite
padding
padding
:
number
resolution
resolution
:
number
Protected
uniform
Data
uniform
Data
:
object
Type declaration
[
name:
string
]:
UniformData
uniforms
uniforms
:
object
|
any
Optional
vertext
Src
vertext
Src
:
string
Static
default
Fragment
Src
default
Fragment
Src
:
string
Static
default
Vertex
Src
default
Vertex
Src
:
string
Methods
apply
apply
(
filterManager
:
FilterManager
, input
:
RenderTarget
, output
:
RenderTarget
)
:
void
Parameters
filterManager:
FilterManager
input:
RenderTarget
output:
RenderTarget
Returns
void
Globals
Internals
MV
RPG
Externals
"pixi.js"
PIXI
CONST
Canvas
Tinter
Group
D8
accessibility
core
extract
extras
filters
gl
Core
interaction
loaders
mesh
particles
prepare
settings
ticker
utils
pixi
Sprite
Mask
Filter
constructor
auto
Fit
blend
Mode
enabled
fragment
Src
gl
Shader
Key
gl
Shaders
mask
Matrix
mask
Sprite
padding
resolution
uniform
Data
uniforms
vertext
Src
default
Fragment
Src
default
Vertex
Src
apply
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