The root object of the display tree.
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Adds a child window to the windowLayer process.
Attach a reservation to the reserve queue
Checks for game over.
Handler for the attack command.
Handler for the escape command on battle start.
Handler for the fight command on battle start..
Handler for the guard command.
Handler for the item command.
Handler for the skill command.
Creates the scene's important properties.
Creates the actor command window.
Creates the actor window.
Creates all the windows within the battle scene.
Creates all the display objects including: the spritesheet, window layer, windows, and more.
Creates the enemy window.
Creates the help window.
Creates the item window.
Creates the log window.
Creates the message window on the battle scene.
Creates the scroll text window.
Creates the skill window.
Creates the spriteset within the battle scene. This includes sprites for actors, enemies, etc.
Creates the window layer on the current scene for displaying any and all windows.
Remove the reservation from the reserve queue.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Returns the fade speed.
Returns whether the scene is active or not.
Returns a boolean value. Checks if the Scene is busy processing an event or other conditions.
Returns if the scene is ready to start or not.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Returns true if the battle needs a slow fade out.
Handler for when an enemy is selected.
Handler for when a skill is selected.
Pops the current scene and returns to the previous scene if available.
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
Selects the next command in the battle scene.
Selects the previous command in the battle scene.
This function doesn't apply anymore.
Returns the slow fade speed.
Starts the scene.
Request a fadeIn screen process.
Request a fadeOut screen process.
Stops the battle scene.
Terminates/ends the scene.
Updates the scene.
Updates the game's fade.
Updates the status window on the battle scene.
Updates the position of the battle scene windows.
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Scene_Battle
The scene class of the battle screen.
Scene_Battle
{Scene_Base}