The root object of the display tree.
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Adds a child window to the windowLayer process.
Attach a reservation to the reserve queue
Calls the standard RPGMakerMV menu scene.
Checks for game over.
Creates the scene's important properties.
Creates all the windows on the map scene contains other window creation methods.
Creates all the display objects on the map scene; this includes the sprites, window layer, windows, and more.
Creates the map name window within the map scene; display map name.
Creates the message window for displaying text on the map scene. Commonly used with the showText command.
Creates a scrolling text window on the map scene.
Creates the spriteset on the map scene; this shows all the characters and events on the map.
Creates the window layer on the current scene for displaying any and all windows.
Remove the reservation from the reserve queue.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Returns the speed of the encounter effect.
Return an array listing the events for which the emitter has registered listeners.
Returns the fade speed.
Returns whether the scene is active or not.
Returns a boolean value. Checks if the Scene is busy processing an event or other conditions.
Returns true if the debug scene is called via button press and in play test mode.
Returns true if the player is holding down the confirm button to fast forward through text.
Returns true if the map scene is active and the player can move. Used for mouse movement on the map scene.
Returns true if the menu is called via an input trigger.
Returns true if the menu is enabled in the database.
Returns if the scene is ready to start or not.
Launches into the battle scene.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Returns true if the map scene needs a slow fade in.
Returns true if the map scene needs a slow fade out.
Handler for when the map scene is loaded.
Pops the current scene and returns to the previous scene if available.
Processes the map touch and turns it into coordinates for the player character to move to.
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
This function doesn't apply anymore.
Returns the slow fade speed.
Takes a snapshot of the map scene for displaying on the battle scene if no battleback is present.
Starts the scene.
Starts the encounter effect on the map scene.
Request a fadeIn screen process.
Request a fadeOut screen process.
Starts a flash encounter effect on the map scene given a duration of the flash.
Stops the map scene and prepares for a new scene.
Stops all audio on battle start.
Terminates/ends the scene.
Updates the scene.
Checks if debug is called via input trigger and starts the debug scene.
Processes calling the menu on the map scene.
Constantly checks if the player is touching the map, then processes a map touch for mouse based player character movement.
Processes starting an encounter on the map scene.
Updates the game's fade.
Updates the main $game globals if the map scene is active.
Speeds up the updateMain if the map scene is in fast forward mode.
Updates the scene.
Checks if the player is transferring; if the player is transferring, move to a new map scene.
Generated using TypeDoc
The scene class of the map screen.
Scene_Map
{Scene_Base}