The basic object that is rendered to the game screen.
The image for the sprite
use heavy renderer that will reduce border artifacts and apply advanced blendModes
The image for the sprite.
The blend mode to be applied to the sprite.
[read-only] The array of children of the sprite.
Sets the filters for the sprite.
The height of the sprite without the scale.
The opacity of the sprite (0 to 255).
[read-only] The object that contains the sprite.
The origin point of the sprite. (0,0) to (1,1).
The rotation of the sprite in radians.
The scale factor of the sprite.
The visibility of the sprite.
The width of the sprite without the scale.
The x coordinate of the sprite.
The y coordinate of the sprite.
Number of the created objects.
Simple fix for canvas parallax issue, destroy old parallax and readd to the tree.
checks if we need to speed up custom blendmodes
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Create the base sprite.
Creates the Canvas tone.
Creates the map spriteset character sprite.
Creates the map spriteset destination sprite.
Creates the lower layer including the base sprites.
Creates the map spriteset parallax.
Creates a new sprite picture on the spritesetb ase.
Creates the screen sprite.
Creates the map spriteset shadow sprite.
Creates the map spriteset tile map.
Creates a new Sprite timer on the spriteset base.
Creates the tone changer sprite.
Creates the upper layer including the pictures, timer, and screen sprites.
Creates the map spriteset weather.
Creates the WebGL toner.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Gets the blend color for the sprite.
The blend color [r, g, b, a]
Gets the color tone for the sprite.
The color tone [r, g, b, gray]
Hides the map spriteset character sprites.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Loads the map spriteset tileset.
Sets the x and y at once.
The x coordinate of the sprite
The y coordinate of the sprite
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
Sets the blend color for the sprite.
The blend color [r, g, b, a]
Sets the color tone for the sprite.
The color tone [r, g, b, gray]
Sets the rectagle of the bitmap that the sprite displays.
The x coordinate of the frame
The y coordinate of the frame
The width of the frame
The height of the frame
This function doesn't apply anymore.
Updates the sprite for each frame.
Updates the Canvas tone changer.
Updates the position of spriteset base.
Updates the screen sprites on the spriteset base.
Updates the map spriteset shadow.
Updates the map spriteset tile map.
Updates the map spriteset tileset.
Updates the map spriteset weather.
Updates the WebGL tone changer.
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Spriteset_Map
The set of sprites on the map screen.