The root object of the display tree.
The current actor selected in the base menu scene.
The background sprite used to display the scene background.
The help window attached to the base menu scene.
Activates the item window.
Returns the current game actor.
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Adds a child window to the windowLayer process.
Attach a reservation to the reserve queue
Returns true if the user (game actor) can use the item.
Checks the common event set on the item.
Checks for game over.
Handler for when a skill is selected/confirmed within the skill scene.
Creates the scene's important properties.
Creates the actor window within the base item scene.
Creates the background of the base menu scene.
Creates the help window.
Creates the item window within the skill scene.
Creates the window for skill types within the skill scene.
Creates the status window within the skill scene.
Creates the window layer on the current scene for displaying any and all windows.
Remove the reservation from the reserve queue.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Returns the fade speed.
Hides the sub window.
Returns whether the scene is active or not.
Returns a boolean value. Checks if the Scene is busy processing an event or other conditions.
Returns true if the cursor is left.
Returns true if the item effects are valid on the target(the user).
Returns if the scene is ready to start or not.
Returns the item attached to the item window within the base item scene.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Moves to the next actor in the party.
Handler for when an an actor is changed within the skill scene.
Plays a sound effect on item confirmation withiin the skill scene.
Pops the current scene and returns to the previous scene if available.
Moves to the previous actor in the party.
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
Sets the background opacity of the base menu scene background.
This function doesn't apply anymore.
Shows the sub window.
Returns the slow fade speed.
Starts the scene.
Request a fadeIn screen process.
Request a fadeOut screen process.
Stops the scene.
Terminates/ends the scene.
Updates the scene.
Updates the current actor.
Updates the game's fade.
Uses the current item.
Returns the current game actor.
Generated using TypeDoc
Scene_Skill
The scene class of the skill screen.
Scene_Skill
{Scene_ItemBase}