Creates an instance of Sprite_Character.
The animation sprites assigned to the sprite object.
The current balloon sprite assigned to the sprite.
The Game_Character object assigned to the sprite.
The target that will have the animations applied to it.
Property determining the sprite's visibility.
use heavy renderer that will reduce border artifacts and apply advanced blendModes
The image for the sprite.
The blend mode to be applied to the sprite.
[read-only] The array of children of the sprite.
Sets the filters for the sprite.
The height of the sprite without the scale.
The opacity of the sprite (0 to 255).
[read-only] The object that contains the sprite.
The origin point of the sprite. (0,0) to (1,1).
The rotation of the sprite in radians.
The scale factor of the sprite.
The visibility of the sprite.
The width of the sprite without the scale.
The x coordinate of the sprite.
The y coordinate of the sprite.
Number of the created objects.
checks if we need to speed up custom blendmodes
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Returns the character x pattern.
Returns the character y pattern.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Ends the balloon sprite, removing it from the Game_Character object sprite.
Return an array listing the events for which the emitter has registered listeners.
Gets the blend color for the sprite.
The blend color [r, g, b, a]
Gets the color tone for the sprite.
The color tone [r, g, b, gray]
Hides the sprite.
Returns true if an animation is currently playing.
Returns true if a balloon animation is playing on the character.
Returns true if the sprite character image has changed.
Returns true if the Game_Character object tileId is greater than 0.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Sets the x and y at once.
The x coordinate of the sprite
The y coordinate of the sprite
Returns the pattern height.
Returns the pattern width.
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
Sets the blend color for the sprite.
The blend color [r, g, b, a]
Sets the current Game_Character object attached to the sprite.
Sets the sprite character bitmap.
Sets the color tone for the sprite.
The color tone [r, g, b, gray]
Sets the rectagle of the bitmap that the sprite displays.
The x coordinate of the frame
The y coordinate of the frame
The width of the frame
The height of the frame
This function doesn't apply anymore.
Sets up the Game_Character object balloon sprite, and calls the startBalloon method.
Shows the sprite.
Starts a new animation on the current sprite by assigning a new Sprite_Animation object to the sprite's parent.
Starts the balloon sprite on the Game_Character object.
Updates the sprite for each frame.
Updates the animation sprites, cloning them; if the sprite is playing, pushes the sprites into animation sprites, otherwise the sprite is removed.
Processes the balloon sprite, calls the endBaloon method if the balloon sprite is done playing.
Updates the bitmap of the sprite character.
Updates the sprite character -- character frame.
Updates the sprite character frame.
Updates the position of the sprite character.
Updates the sprite character tile frame.
Updadtes the visibility of the sprite based on the _hiding property.
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Sprite_Character
The sprite for displaying a character.