The adjustment value for the hue of the first animation's graphic (0..360).
The file name of the first animation's graphic.
The adjustment value for the hue of the second animation's graphic (0..360).
The file name of the second animation's graphic.
Number of frames.
The three-dimensional array containing the frame contents.
The animation ID.
The animation name.
The base position (0: head, 1: center, 2: feet, 3: screen).
Timing for SE and flash effects. An RPG.Animation.Timing array.
Generated using TypeDoc
The data class for animation.