[read-only]
[read-only]
Returns the animation id.
Returns the id of the balloon animation.
Returns the blend mode of the character; these are represented by numbers.
Returns the bush depth around the character.
Clears the page settings of the game event.
Clears the starting flag.
Ends the balloon animation on the character.
Erases the event.
Returns the event database information.
Returns the event id of the game event.
Finds the proper page index of the game event for event command processing.
Forces the game event to move along the specified route.
Returns true if the character has step animation.
Increases the character steps.
Returns true if a balloon animation is playing.
Returns true if the event has collided with the player character at the specified x and y coordinates.
Returns true if the character is dashing.
Returns true if the character is set to a fixed direction.
Returns true if the character is jumping.
Returns true if the move route is being forced.
Returns true if the character is moving.
Returns true if the game event is near the player.
Returns true if the character is normal priority; this means you can collide with them.
Returns true if the character is an object character; these are events with character sprites.
Returns true if the event is staring.
Returns true if the character is stopping.
Returns true if the character is set to pass through.
Returns true if the character is a tile; these are events without character sprites.
Returns the jump height of base character.
Returns the list of event commands on the current page of the game event.
Locks the game event.
Memorizes the movement route.
Moves the game character away from the other game character.
Moves the game character away from the player.
Moves the game character backward.
Moves the game character forward.
Returns the move frequency of the character.
Move's the game character at random.
Returns the move speed of the game character.
Moves the game character toward the other game character.
Moves the game character toward the player.
Returns the event page created in the database.
Returns the pattern of the character; these are the walking patterns.
Processes the given move commands.
Handles the end of the move route.
Refreshes the game event.
Returns the region id of the character.
Requests an animation given the animation id.
Requests the balloon animation given the balloon id.
Resets the pattern of the game event.
Resets the step count of the character.
Restores the original movement route.
Returns the character's scrreen x position.
Returns the character's screen y position.
Returns the character's screen z position.
Returns the search limit for path finding.
Sets the blend mode of the character; these are represented by numbers.
Sets the direction of the character based on numpad directions.
Sets the character to be fixed in a specified direction given a boolean value.
Sets the move route of the game character.
Sets the pattern of the character, given a pattern number.
Sets up the event page.
Sets up the event page settings.
Starts the game event.
Starts the requested animation.
Stars a balloon animation.
Straightens the character.
Returns the terrain tag of the character.
Returns the tile id of character.
Turns the game character away from the other game character.
Turns the game character away from the player.
Turns the game character left by 90 degrees.
Turns the game character at random.
Turns the game character right by 90 degrees.
Turns the game character or left by 90 degrees.
Turns the game character toward the other game character.
Turns the game character toward the player.
Unlocks the game eveent.
Updates the character's animation count.
Updates the game character's move routine.
Updates the self movement of the game event.
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Game_Event
The game object declare class for an event. It contains functionality for event page switching and running parallel process events.
Game_Event