Returns the agility of the unit.
Returns all alive enemies.
Clears the unit's actions.
Clears the action results.
Returns all dead enemies.
Returns the name of enemies within the troop.
Returns the total exp of all members of the enemy troop.
Returns the gold rate based on game party gold rate.
Return the total gold of all enemies.
Returns true if unit is in battle.
Increases the turn number.
Returns true if all members of the unit are dead.
Returns true if event is running.
Returns the letter table for enemy troops.
Creates the action's of the game unit.
Creates the drop items for all members of the enemy troop, and returns the item information.
Creates unique names for each enemy.
Returns all enemies in the battle.
Returns movable enemies.
Handler for when battle has ended.
Handler for when battle is started.
Returns a random dead target from the game unit.
Returns a random target from the game unit.
Selects a member of the unit given a battler.
Returns troop information from the database.
Returns the turn count.
Updates the game interpreter.
Generated using TypeDoc
Game_Troop
The game object declare class for a troop and the battle-related data.
Game_Troop