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Class Game_Troop


Game_Troop

The game object declare class for a troop and the battle-related data.

class

Game_Troop

Hierarchy

Index

Properties

Protected _enemies

_enemies: Array<Game_Enemy>

Protected _eventFlags

_eventFlags: object

Type declaration

  • [page: number]: boolean

Protected _inBattle

_inBattle: boolean

Protected _interpreter

_interpreter: Game_Interpreter

Protected _namesCount

_namesCount: object

Type declaration

  • [name: string]: number

Protected _troopId

_troopId: number

Protected _turnCount

_turnCount: number

Static LETTER_TABLE_FULL

LETTER_TABLE_FULL: Array<string>

Static LETTER_TABLE_HALF

LETTER_TABLE_HALF: Array<string>

Methods

agility

  • agility(): number

aliveMembers

clear

  • clear(): void

clearActions

  • clearActions(): void

clearResults

  • clearResults(): void

deadMembers

enemyNames

  • enemyNames(): Array<string>

expTotal

  • expTotal(): number

goldRate

  • goldRate(): number

goldTotal

  • goldTotal(): number

inBattle

  • inBattle(): boolean

increaseTurn

  • increaseTurn(): void

isAllDead

  • isAllDead(): boolean

isEventRunning

  • isEventRunning(): boolean

letterTable

  • letterTable(): Array<string>

makeActions

  • makeActions(): void

makeDropItems

makeUniqueNames

  • makeUniqueNames(): void

meetsConditions

members

movableMembers

onBattleEnd

  • onBattleEnd(): void

onBattleStart

  • onBattleStart(): void

randomDeadTarget

randomTarget

select

setup

  • setup(troopId: number): void

setupBattleEvent

  • setupBattleEvent(): void

smoothDeadTarget

smoothTarget

substituteBattler

tgrSum

  • tgrSum(): number

troop

turnCount

  • turnCount(): number

updateInterpreter

  • updateInterpreter(): void

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