Checks if the interpreter has frozen.
Clears the interpreter.
Show Text
Show Choices
Input Number
Select Item
Show Scrolling Text
Comment
Conditional Branch
Loop
Break Loop
Exit Event Processing
Common Event
Label
Jump to Label
Control Switches
Control Variables
Control Self Switch
Control Timer
Change Gold
Change Items
Change Weapons
Change Armors
Change Party Member
Change Battle BGM
Change Victory ME
Change Save Access
Change Menu Access
Change Encounter Disable
Change Formation Access
Change Window Color
Change Defeat ME
Change Vehicle BGM
Transfer Player
Set Vehicle Location
Set Event Location
Scroll Map
Set Movement Route
Getting On and Off Vehicles
Change Transparency
Show Animation
Show Balloon Icon
Erase Event
Change Player Followers
Gather Followers
Fadeout Screen
Fadein Screen
Tint Screen
Flash Screen
Shake Screen
Wait
Show Picture
Move Picture
Rotate Picture
Tint Picture
Erase Picture
Set Weather Effect
Play BGM
Fadeout BGM
Save BGM
Resume BGM
Play BGS
Fadeout BGS
Play ME
Play SE
Stop SE
Play Movie
Change Map Name Display
Change Tileset
Change Battle Back
Change Parallax
Get Location Info
Battle Processing
Shop Processing
Name Input Processing
Change HP
Change MP
Change State
Recover All
Change EXP
Change Level
Change Parameter
Change Skill
Change Equipment
Change Name
Change Class
Change Actor Images
Change Vehicle Image
Change Nickname
Change Profile
Change TP
Change Enemy HP
Change Enemy MP
Change Enemy State
Enemy Recover All
Enemy Appear
Enemy Transform
Show Battle Animation
Force Action
Abort Battle
Change Enemy TP
Open Menu Screen
Open Save Screen
Game Over
Return to Title Screen
Script
Plugin Command
When [**]
When Cancel
Else
Repeat Above
If Win
If Escape
If Lose
Returns the current event command.
Returns the currrent eventId.
Executes the event command; returns true or false based on execution.
Returns true if the event is on the current map.
Returns true if the interpreter is running.
Returns the next event code.
Sets the wait mode of the interpreter.
Sets up the interpreter with the list of event commands, and the given event Id.
Returns true after setting up the reserved common event.
Skips a conditional branch on the interpreter.
Terminates the game interpreter.
Updates the child game interpreter.
Updates the wait of the game interpreter.
sets a specified wait duration for the interpreter.
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Game_Interpreter
The interpreter for running event commands.
Game_Interpreter