[read-only]
[read-only]
Returns the animation id.
Returns the id of the balloon animation.
Returns the blend mode of the character; these are represented by numbers.
Returns the bush depth around the character.
Returns true if the vehicle can move.
Ends the balloon animation on the character.
Forces the move route of the game character.
Gets off the vehicle.
Gets on the vehicle.
Returns true if the character has step animation.
Increases the character steps.
Returns true if the vehicle is an airship.
Returns true if a balloon animation is playing.
Returns true if the vehicle is a boat.
Returns true if the character is dashing.
Returns true if the character is set to a fixed direction.
Returns true if the vehicle is at it's highest altitude.
Returns true if the character is jumping.
Returns true if the vehicle is capable of landing at the specified x, y coordinate, with the specified direction (d).
Returns true if the vehicle is at it's lowest altitude.
Returns true if the move route is being forced.
Returns true if the character is moving.
Returns true if the character is normal priority; this means you can collide with them.
Returns true if the character is an object character; these are events with character sprites.
Returns true if the vehicle is a ship.
Returns true if the character is stopping.
Returns true if take off is ok.
Returns true if the character is set to pass through.
Returns true if the character is a tile; these are events without character sprites.
Returns the jump height of base character.
Returns the max altitude of the vehicle.
Memorizes the movement route.
Moves the game character away from the other game character.
Moves the game character away from the player.
Moves the game character backward.
Moves the game character forward.
Returns the move frequency of the character.
Move's the game character at random.
Returns the move speed of the game character.
Moves the game character toward the other game character.
Moves the game character toward the player.
Returns the pattern of the character; these are the walking patterns.
Plays the bgm associated with the vehicle.
Processes the given move commands.
Handles the end of the move route.
Refreshes the game vehicle.
Returns the region id of the character.
Requests an animation given the animation id.
Requests the balloon animation given the balloon id.
Resets the direction of the vehicle.
Resets the pattern of the character.
Resets the step count of the character.
Restores the original movement route.
Returns the character's scrreen x position.
Returns the screen y position of the vehicle.
Returns the character's screen z position.
Returns the search limit for path finding.
Sets the bgm associated with the vehicle.
Sets the blend mode of the character; these are represented by numbers.
Sets the direction of the character based on numpad directions.
Sets the character to be fixed in a specified direction given a boolean value.
Sets the move route of the game character.
Sets the pattern of the character, given a pattern number.
Returns the shadow opacity of the vehicle's shadow.
Returns the shadow x position of the vehicle's shadow.
Returns the shadow y position of the vehicle's shadow.
Starts the requested animation.
Stars a balloon animation.
Straightens the character.
Syncs the vehicle with the player.
Returns the terrain tag of the character.
Returns the tile id of character.
Turns the game character away from the other game character.
Turns the game character away from the player.
Turns the game character left by 90 degrees.
Turns the game character at random.
Turns the game character right by 90 degrees.
Turns the game character or left by 90 degrees.
Turns the game character toward the other game character.
Turns the game character toward the player.
Updates the vehicle.
Updates the airship.
Updates airship altitude.
Updates the character's animation count.
Updates the game character's move routine.
Returns the current vehicle.
Generated using TypeDoc
Game_Vehicle
The game object declare class for a vehicle.
Game_Vehicle