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RPGMakerMV Library
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Public/Protected
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Inherited
Externals
Only exported
Menu
Globals
PIXI
filters
BlurXFilter
Class BlurXFilter
Hierarchy
Filter
BlurXFilter
Index
Constructors
constructor
Properties
_quality
auto
Fit
blend
Mode
blur
enabled
first
Run
fragment
Src
gl
Shader
Key
gl
Shaders
padding
passes
quality
resolution
strength
uniform
Data
uniforms
vertext
Src
default
Fragment
Src
default
Vertex
Src
Methods
apply
Constructors
constructor
new
BlurXFilter
(
strength
?:
number
, quality
?:
number
, resolution
?:
number
, kernelSize
?:
number
)
:
BlurXFilter
Parameters
Optional
strength:
number
Optional
quality:
number
Optional
resolution:
number
Optional
kernelSize:
number
Returns
BlurXFilter
Properties
Protected
_quality
_quality
:
number
auto
Fit
auto
Fit
:
boolean
blend
Mode
blend
Mode
:
number
blur
blur
:
number
enabled
enabled
:
boolean
first
Run
first
Run
:
boolean
fragment
Src
fragment
Src
:
string
Optional
gl
Shader
Key
gl
Shader
Key
:
number
gl
Shaders
gl
Shaders
:
any
padding
padding
:
number
passes
passes
:
number
quality
quality
:
number
resolution
resolution
:
number
strength
strength
:
number
Protected
uniform
Data
uniform
Data
:
object
Type declaration
[
name:
string
]:
UniformData
uniforms
uniforms
:
object
|
any
Optional
vertext
Src
vertext
Src
:
string
Static
default
Fragment
Src
default
Fragment
Src
:
string
Static
default
Vertex
Src
default
Vertex
Src
:
string
Methods
apply
apply
(
filterManager
:
FilterManager
, input
:
RenderTarget
, output
:
RenderTarget
, clear
?:
boolean
, currentState
?:
any
)
:
void
Parameters
filterManager:
FilterManager
input:
RenderTarget
output:
RenderTarget
Optional
clear:
boolean
Optional
currentState:
any
Returns
void
Globals
Internals
MV
RPG
Externals
"pixi.js"
PIXI
CONST
Canvas
Tinter
Group
D8
accessibility
core
extract
extras
filters
gl
Core
interaction
loaders
mesh
particles
prepare
settings
ticker
utils
pixi
Blur
Filter
BlurXFilter
constructor
_quality
auto
Fit
blend
Mode
blur
enabled
first
Run
fragment
Src
gl
Shader
Key
gl
Shaders
padding
passes
quality
resolution
strength
uniform
Data
uniforms
vertext
Src
default
Fragment
Src
default
Vertex
Src
apply
BlurYFilter
Color
Matrix
Filter
Displacement
Filter
FXAAFilter
Noise
Filter
Void
Filter
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