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RPGMakerMV Library
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Inherited
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Only exported
Menu
Globals
PIXI
filters
ColorMatrixFilter
Class ColorMatrixFilter
Hierarchy
Filter
ColorMatrixFilter
ToneFilter
Index
Constructors
constructor
Properties
alpha
auto
Fit
blend
Mode
enabled
fragment
Src
gl
Shader
Key
gl
Shaders
matrix
padding
resolution
uniform
Data
uniforms
vertext
Src
default
Fragment
Src
default
Vertex
Src
Methods
_color
Matrix
_load
Matrix
_multiply
apply
black
And
White
brightness
browni
color
Tone
contrast
desaturate
greyscale
hue
kodachrome
lsd
negative
night
polaroid
predator
reset
saturate
sepia
technicolor
toBGR
vintage
Constructors
constructor
new
Color
Matrix
Filter
(
)
:
ColorMatrixFilter
Returns
ColorMatrixFilter
Properties
alpha
alpha
:
number
auto
Fit
auto
Fit
:
boolean
blend
Mode
blend
Mode
:
number
enabled
enabled
:
boolean
fragment
Src
fragment
Src
:
string
Optional
gl
Shader
Key
gl
Shader
Key
:
number
gl
Shaders
gl
Shaders
:
any
matrix
matrix
:
number
[]
padding
padding
:
number
resolution
resolution
:
number
Protected
uniform
Data
uniform
Data
:
object
Type declaration
[
name:
string
]:
UniformData
uniforms
uniforms
:
object
|
any
Optional
vertext
Src
vertext
Src
:
string
Static
default
Fragment
Src
default
Fragment
Src
:
string
Static
default
Vertex
Src
default
Vertex
Src
:
string
Methods
Protected
_color
Matrix
_color
Matrix
(
matrix
:
number
[]
)
:
void
Parameters
matrix:
number
[]
Returns
void
Protected
_load
Matrix
_load
Matrix
(
matrix
:
number
[]
, multiply
?:
boolean
)
:
void
Parameters
matrix:
number
[]
Optional
multiply:
boolean
Returns
void
Protected
_multiply
_multiply
(
out
:
number
[]
, a
:
number
[]
, b
:
number
[]
)
:
void
Parameters
out:
number
[]
a:
number
[]
b:
number
[]
Returns
void
apply
apply
(
filterManager
:
FilterManager
, input
:
RenderTarget
, output
:
RenderTarget
, clear
?:
boolean
, currentState
?:
any
)
:
void
Parameters
filterManager:
FilterManager
input:
RenderTarget
output:
RenderTarget
Optional
clear:
boolean
Optional
currentState:
any
Returns
void
black
And
White
black
And
White
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
brightness
brightness
(
b
:
number
, multiply
?:
boolean
)
:
void
Parameters
b:
number
Optional
multiply:
boolean
Returns
void
browni
browni
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
color
Tone
color
Tone
(
desaturation
:
number
, toned
:
number
, lightColor
:
string
, darkColor
:
string
, multiply
?:
boolean
)
:
void
Parameters
desaturation:
number
toned:
number
lightColor:
string
darkColor:
string
Optional
multiply:
boolean
Returns
void
contrast
contrast
(
amount
:
number
, multiply
?:
boolean
)
:
void
Parameters
amount:
number
Optional
multiply:
boolean
Returns
void
desaturate
desaturate
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
greyscale
greyscale
(
scale
:
number
, multiply
?:
boolean
)
:
void
Parameters
scale:
number
Optional
multiply:
boolean
Returns
void
hue
hue
(
rotation
:
number
, multiply
?:
boolean
)
:
void
Parameters
rotation:
number
Optional
multiply:
boolean
Returns
void
kodachrome
kodachrome
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
lsd
lsd
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
negative
negative
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
night
night
(
intensity
:
number
, multiply
?:
boolean
)
:
void
Parameters
intensity:
number
Optional
multiply:
boolean
Returns
void
polaroid
polaroid
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
predator
predator
(
amount
:
number
, multiply
?:
boolean
)
:
void
Parameters
amount:
number
Optional
multiply:
boolean
Returns
void
reset
reset
(
)
:
void
Returns
void
saturate
saturate
(
amount
:
number
, multiply
?:
boolean
)
:
void
Parameters
amount:
number
Optional
multiply:
boolean
Returns
void
sepia
sepia
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
technicolor
technicolor
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
toBGR
toBGR
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
vintage
vintage
(
multiply
?:
boolean
)
:
void
Parameters
Optional
multiply:
boolean
Returns
void
Globals
Internals
MV
RPG
Externals
"pixi.js"
PIXI
CONST
Canvas
Tinter
Group
D8
accessibility
core
extract
extras
filters
gl
Core
interaction
loaders
mesh
particles
prepare
settings
ticker
utils
pixi
Blur
Filter
BlurXFilter
BlurYFilter
Color
Matrix
Filter
constructor
alpha
auto
Fit
blend
Mode
enabled
fragment
Src
gl
Shader
Key
gl
Shaders
matrix
padding
resolution
uniform
Data
uniforms
vertext
Src
default
Fragment
Src
default
Vertex
Src
_color
Matrix
_load
Matrix
_multiply
apply
black
And
White
brightness
browni
color
Tone
contrast
desaturate
greyscale
hue
kodachrome
lsd
negative
night
polaroid
predator
reset
saturate
sepia
technicolor
toBGR
vintage
Displacement
Filter
FXAAFilter
Noise
Filter
Void
Filter
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