Creates an instance of Sprite_Actor; can be passed a battler on creation.
The animation sprites assigned to the sprite object.
The target that will have the animations applied to it.
Property determining the sprite's visibility.
use heavy renderer that will reduce border artifacts and apply advanced blendModes
The image for the sprite.
The blend mode to be applied to the sprite.
[read-only] The array of children of the sprite.
Sets the filters for the sprite.
The height of the sprite without the scale.
The opacity of the sprite (0 to 255).
[read-only] The object that contains the sprite.
The origin point of the sprite. (0,0) to (1,1).
The rotation of the sprite in radians.
The scale factor of the sprite.
The visibility of the sprite.
The width of the sprite without the scale.
The x coordinate of the sprite.
The y coordinate of the sprite.
Number of the created objects.
checks if we need to speed up custom blendmodes
Adds a child to the container.
The child to add
The child that was added
Adds a child to the container at a specified index.
The child to add
The index to place the child in
The child that was added
Creates the main sprite of the sprite actor.
Creates the shadow sprite of the sprite actor.
Creates the state sprite of the sprite actor.
Sets the weapon sprite of the sprite actor.
Calls each of the listeners registered for a given event.
The event name.
Arguments that are passed to registered listeners
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Gets the blend color for the sprite.
The blend color [r, g, b, a]
Gets the color tone for the sprite.
The color tone [r, g, b, gray]
Hides the sprite.
Returns true if the sprite battler is in the home position.
Returns true if an animation is currently playing.
Returns false for sprite battler.
Returns true if the sprite for the battler is moving.
Return the listeners registered for a given event.
The event name.
Check if there listeners for a given event.
If exists
argument is not true
lists listeners.
The event name.
Only check if there are listeners.
Returns the speed of the motion for the sprite actor.
Sets the x and y at once.
The x coordinate of the sprite
The y coordinate of the sprite
Moves the sprite actor to the start position.
Handler for when movement has ended.
Refreshes the motion of the sprite actor.
Removes a child from the container.
The child to remove
The child that was removed
Removes a child from the specified index position.
The index to get the child from
The child that was removed
Has the sprite actor retreat.
Sets the battler of the sprite actor.
Sets the blend color for the sprite.
The blend color [r, g, b, a]
Sets the color tone for the sprite.
The color tone [r, g, b, gray]
Sets the rectagle of the bitmap that the sprite displays.
The x coordinate of the frame
The y coordinate of the frame
The width of the frame
The height of the frame
Sets the home position of the sprite battler to the given x and y coordinates.
This function doesn't apply anymore.
Sets up animation on the sprite battler.
Sets up damage popup on the sprite battler.
Sets up motion on the sprite actor.
Sets up weapon animation on the sprite actor.
Shows the sprite.
Starts a new animation on the current sprite by assigning a new Sprite_Animation object to the sprite's parent.
Starts the entry motion of the sprite actor.
Starts the motion given the specified motion type.
Has the sprite actor step back.
Has the sprite actor step forward.
Updates the sprite for each frame.
Updates the sprite battler animation.
Updates the animation sprites, cloning them; if the sprite is playing, pushes the sprites into animation sprites, otherwise the sprite is removed.
Updates the bitmap of the sprite battler.
Updates the damage pop up for the sprite battler.
Updates the sprite battler's current frame.
Updates the main loop of the sprite battler.
Updates the sprite actor's motion.
Updates the sprite actor's movement.
Updates the position of the sprite battler.
Updadtes the visibility of the sprite based on the _hiding property.
Generated using TypeDoc
Sprite_Actor
The sprite for displaying an actor.