The data class for class.
An array of values that decides the experience curve. The subscripts are as follows:
0: Base value 1: Extra value 2: Acceleration A 3: Acceleration B
The skills to learn. An array of RPG.Class.Learning.
The text of the note.
The parameter development curve. A 2-dimensional array containing ordinary parameters according to level (Table).
The format is params[param_id, level], and param_id is assigned as follows:
0: Maximum hit points 1: Maximum magic points 2: Attack power 3: Defense power 4: Magic attack power 5: Magic defense power 6: Agility 7: Luck
The array of Trait data.
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