The enemy's action pattern. An array of RPG.Enemy.Action.
The adjustment value for the battler graphic's hue (0..360).
The file name of the enemy's battler graphic.
The items the enemy drops. An RPG.Enemy.DropItem array.
The enemy's experience.
The enemy's gold.
The ID of the enemy in the database.
The Meta.
The name of the enemy in the database.
The text of the note.
Parameters. An array of integers using the following IDs as subscripts:
0: Maximum hit points 1: Maximum magic points 2: Attack power 3: Defense power 4: Magic attack power 5: Magic defense power 6: Agility 7: Luck
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The data class for enemies.