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Module Enemy

The data class for enemies.

Index

Properties

actions

actions: Array<Action>

The enemy's action pattern. An array of RPG.Enemy.Action.

battlerHue

battlerHue: number

The adjustment value for the battler graphic's hue (0..360).

battlerName

battlerName: string

The file name of the enemy's battler graphic.

dropItems

dropItems: Array<DropItem>

The items the enemy drops. An RPG.Enemy.DropItem array.

exp

exp: number

The enemy's experience.

gold

gold: number

The enemy's gold.

id

id: number

The ID of the enemy in the database.

type

{number}

memberof

Enemy

meta

meta: object

The Meta.

Type declaration

  • [key: string]: any

name

name: string

The name of the enemy in the database.

type

{string}

memberof

Enemy

note

note: string

The text of the note.

params

params: Array<number>

Parameters. An array of integers using the following IDs as subscripts:

0: Maximum hit points 1: Maximum magic points 2: Attack power 3: Defense power 4: Magic attack power 5: Magic defense power 6: Agility 7: Luck

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