A list of armor types. A string array using armor type IDs as subscripts, with the element in the 0 position being nil.
The array of System.AttackMotion data.
The battle BGM (RPG.AudioFile).
The battle end ME (RPG.AudioFile).
The file name of the battle background (floor) graphic for use in editing enemy troops and battle tests.
The file name of the battle background (wall) graphic for use in editing enemy troops and battle tests.
The adjustment value for the battler graphic's hue (0..360) for use in editing animations.
The battler graphic file name for use in editing animations.
Boat settings (RPG.System.Vehicle).
The unit of currency.
The ID of the map currently being edited. For internal use.
A list of elements. A string array using element IDs as subscripts, with the element in the 0 position being nil.
he equipment type. A string array with the following subscripts: 1: Weapon 2: Shield 3: Head 4: Body 5: Accessory
The game title.
The gameover ME (RPG.AudioFile).
The locale string such as "ja_JP" and "en_US".
The truth value of the [Display TP in Battle] option.
The truth value of the [Draw Game Title] option.
The truth value of the [Reserve Members' EXP] option.
The truth value of the [K.O. by Floor Damage] option.
The truth value of the [Show Player Followers] option.
The truth value of the [use side-view battle] option.
The truth value of the [K.O. by Slip Damage] option.
The truth value of the [Start Transparent] option.
The initial party. An array of actor IDs.
Ship settings (RPG.System.Vehicle).
A list of skill types. A string array using skill type IDs as subscripts, with the element in the 0 position being nil.
Sound effects. An RPG.SE array.
The map ID of the player's initial position.
The map's x-coordinate of the player's initial position.
The map's y-coordinate of the player's initial position.
A switch name list. A string array using switch IDs as subscripts, with the element in the 0 position being nil.
Terms (RPG.System.Terms).
Party settings for battle tests. An RPG.System.TestBattler array.
The enemy troop ID for battle tests.
The file name of the title (background) graphic.
The file name of the title (frame) graphic.
The title BGM (RPG.AudioFile).
A variable name list. A string array using variable IDs as subscripts, with the element in the 0 position being nil.
A random number used for update checks. The number changes every time data is saved in RPG Maker.
A list of weapon types. A string array using weapon type IDs as subscripts, with the element in the 0 position being nil.
The window color.
Generated using TypeDoc
Airship settings (RPG.System.Vehicle).