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Module System

Index

Properties

airship

airship: Vehicle

Airship settings (RPG.System.Vehicle).

armorTypes

armorTypes: Array<string>

A list of armor types. A string array using armor type IDs as subscripts, with the element in the 0 position being nil.

attackMotions

attackMotions: Array<AttackMotion>

The array of System.AttackMotion data.

battleBgm

battleBgm: AudioFile

The battle BGM (RPG.AudioFile).

battleEndMe

battleEndMe: AudioFile

The battle end ME (RPG.AudioFile).

battleback1Name

battleback1Name: string

The file name of the battle background (floor) graphic for use in editing enemy troops and battle tests.

battleback2Name

battleback2Name: string

The file name of the battle background (wall) graphic for use in editing enemy troops and battle tests.

battlerHue

battlerHue: number

The adjustment value for the battler graphic's hue (0..360) for use in editing animations.

battlerName

battlerName: string

The battler graphic file name for use in editing animations.

boat

boat: Vehicle

Boat settings (RPG.System.Vehicle).

currencyUnit

currencyUnit: string

The unit of currency.

editMapId

editMapId: number

The ID of the map currently being edited. For internal use.

elements

elements: Array<string>

A list of elements. A string array using element IDs as subscripts, with the element in the 0 position being nil.

equipTypes

equipTypes: Array<string>

he equipment type. A string array with the following subscripts: 1: Weapon 2: Shield 3: Head 4: Body 5: Accessory

gameTitle

gameTitle: string

The game title.

gameoverMe

gameoverMe: AudioFile

The gameover ME (RPG.AudioFile).

locale

locale: string

The locale string such as "ja_JP" and "en_US".

optDisplayTp

optDisplayTp: boolean

The truth value of the [Display TP in Battle] option.

optDrawTitle

optDrawTitle: boolean

The truth value of the [Draw Game Title] option.

optExtraExp

optExtraExp: boolean

The truth value of the [Reserve Members' EXP] option.

optFloorDeath

optFloorDeath: boolean

The truth value of the [K.O. by Floor Damage] option.

optFollowers

optFollowers: boolean

The truth value of the [Show Player Followers] option.

optSideView

optSideView: boolean

The truth value of the [use side-view battle] option.

optSlipDeath

optSlipDeath: boolean

The truth value of the [K.O. by Slip Damage] option.

optTransparent

optTransparent: boolean

The truth value of the [Start Transparent] option.

partyMembers

partyMembers: Array<number>

The initial party. An array of actor IDs.

ship

ship: Vehicle

Ship settings (RPG.System.Vehicle).

skillTypes

skillTypes: Array<string>

A list of skill types. A string array using skill type IDs as subscripts, with the element in the 0 position being nil.

sounds

sounds: Array<AudioFile>

Sound effects. An RPG.SE array.

startMapId

startMapId: number

The map ID of the player's initial position.

startX

startX: number

The map's x-coordinate of the player's initial position.

startY

startY: number

The map's y-coordinate of the player's initial position.

switches

switches: Array<string>

A switch name list. A string array using switch IDs as subscripts, with the element in the 0 position being nil.

terms

terms: Terms

Terms (RPG.System.Terms).

testBattlers

testBattlers: Array<TestBattler>

Party settings for battle tests. An RPG.System.TestBattler array.

testTroopId

testTroopId: number

The enemy troop ID for battle tests.

title1Name

title1Name: string

The file name of the title (background) graphic.

title2Name

title2Name: string

The file name of the title (frame) graphic.

titleBgm

titleBgm: AudioFile

The title BGM (RPG.AudioFile).

variables

variables: Array<string>

A variable name list. A string array using variable IDs as subscripts, with the element in the 0 position being nil.

versionId

versionId: number

A random number used for update checks. The number changes every time data is saved in RPG Maker.

weaponTypes

weaponTypes: Array<string>

A list of weapon types. A string array using weapon type IDs as subscripts, with the element in the 0 position being nil.

windowTone

windowTone: Array<number>

The window color.

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