Properties
Protected _forcing
_forcing: boolean
Protected _subjectActorId
_subjectActorId: number
Protected _subjectEnemyIndex
_subjectEnemyIndex: number
Protected _targetIndex
_targetIndex: number
Static EFFECT_ADD_BUFF
EFFECT_ADD_BUFF: number
Static EFFECT_ADD_DEBUFF
EFFECT_ADD_DEBUFF: number
Static EFFECT_ADD_STATE
EFFECT_ADD_STATE: number
Static EFFECT_COMMON_EVENT
EFFECT_COMMON_EVENT: number
Static EFFECT_GAIN_TP
EFFECT_GAIN_TP: number
Static EFFECT_GROW
EFFECT_GROW: number
Static EFFECT_LEARN_SKILL
EFFECT_LEARN_SKILL: number
Static EFFECT_RECOVER_HP
EFFECT_RECOVER_HP: number
Static EFFECT_RECOVER_MP
EFFECT_RECOVER_MP: number
Static EFFECT_REMOVE_BUFF
EFFECT_REMOVE_BUFF: number
Static EFFECT_REMOVE_DEBUFF
EFFECT_REMOVE_DEBUFF: number
Static EFFECT_REMOVE_STATE
EFFECT_REMOVE_STATE: number
Static EFFECT_SPECIAL
EFFECT_SPECIAL: number
Static HITTYPE_CERTAIN
HITTYPE_CERTAIN: number
Static HITTYPE_MAGICAL
HITTYPE_MAGICAL: number
Static HITTYPE_PHYSICAL
HITTYPE_PHYSICAL: number
Static SPECIAL_EFFECT_ESCAPE
SPECIAL_EFFECT_ESCAPE: number
Game_Action The game object class representing a battle action.
Game_Action