[read-only] Agility - param 6
[read-only] ATtacK power - param 2
[read-only] Critical EVasion rate
[read-only] CouNTer attack rate
[read-only] CRItical rate
[read-only] DEFense power - param 3
[read-only] EVAsion rate
[read-only] EXperience Rate
[read-only] Floor Damage Rate
[read-only] Ggweqrtg*xzuaRD effect rate
[read-only] HIT rate -xparam 0
[read-only] Hit Points
[read-only] Hp ReGeneration rate
[read-only] LucK - param 7
[read-only] Magic Attack power - param 4
[read-only] Mp Cost Rate
[read-only] Magic Defense power - param 5
[read-only] Magical Damage Rate
[read-only] Magic EVasion rate
[read-only] Maximum Hit Points - param 0
[read-only] Maximum Magic Points - param 1
[read-only] Magic Points
[read-only] Magic ReFlection rate
[read-only] Mp ReGeneration rate
[read-only] Physical Damage Rate
[read-only] PHArmacology
[read-only] RECovery effect rate
[read-only] Tp Charge Rate
[read-only] TarGet Rate
[read-only] Tactical Points
[read-only] Tp ReGeneration rate
Adds a new state given a state id to the battler.
Returns all of the icons attached to the battler.
Returns all the traits of the battler.
Shows the game battler.
Returns the attack elements of the battler as a list of numbers.
Returns the attack skill id in the database.
Returns the attack speed of the battler.
Returns the attack states of the battler as a list of numbers.
Returns the number of attacks available to the battler.
Buffs the current parameter id.
Returns the array of buff icons attached to the battler; this is determined by the active buffs on the battler.
Returns the length of the buff.
Returns true if the battler can attack.
Returns true if the battler can equip the item.
Returns true if the battler can equip armor.
Returns true if the battler can equip a weapon.
Returns true if the battler can guard.
Returns true if the battler can input actions.
Returns true if the battler can pay the cost of the specified skill.
Returns true if the battler can use the item.
Clears buffs from the battler.
Returns the collapse type of the battler.
Returns the confusion level of the battler.
Returns the death state id.
Kills the battler.
Erases the current state from the game battler given the stateId in the editor database.
Returns the guard skill id in the database.
Hides the game battler.
Returns the percentage of the battler's hp left as a float.
Returns true if the battler is an actor.
Returns true if the battler is alive.
Returns true if the game battler is not hidden.
Returns true if the battler is set to battle automatically.
Returns true if the battler is confused.
Returns true if the battler is dead.
Returns true if the battler dual wields.
Returns true if the battler is dying.
Returns true if the battler is an enemy.
Returns true if the battler is guarding.
Returns true if the game battler is hidden.
Returns true if the item occasion is okay.
Returns true if tp is preserved between battles.
Returns true if the game battler is restricted.
Returns true if the skill is a weapon type oriented skill.
Returns true if the battler is affected by the specified state given the state id.
Returns true if the state, given the state id is expired.
Returns the maximum tp of the battler.
Returns true if the battler meets the item conditions.
Returns true if the battler meets the skill conditions.
Returns the percentage of the battler's mp left as a float.
Handler for when the battler is restricted.
Returns a standard parameter, given a paramId; standard parameters include: HP, MP, Atk, M.Atk, Def, M.Def, Luck, Agility.
Returns the base parameters of the battler; this is determined by their current level and the paramId given.
Pays the cost of the skill when activating the skill.
Recovers the battler from all states and restores the battler to maximum hp and mp.
Refreshes the battler.
Resets the state count of the specified state, given the state id.
Returns the number of the restriction.
Revives the battler.
Sets the battler hp.
Sets the battler mp.
Sets the battler tp.
Returns the mp cost of the skill.
Returns the tp cost of the skill.
Returns the battler slot type of a trait.
Sorts the states attached to the battler.
Returns the array of state icons attached to the battler; this is determined by the active states on the battler.
Returns the states applied to the battler.
Returns the percentage of the battler's tp left as a float.
Updates the buff turns on battler.
Generated using TypeDoc
Game_BattlerBase
The superdeclare class of Game_Battler. It mainly contains parameters calculation.
Game_BattlerBase