The animation ID.
The truth value indicating whether the item disappears when used.
Damage (RPG.Damage).
The description text.
A list of use effects. An RPG.Effect array.
The type of hit.
0: Certain hit 1: Physical attack 2: Magical attack
The icon number.
The item ID.
The item type ID.
1: Regular item 2: Key item
The Meta.
The item name.
The text of the note.
When the item/skill may be used.
0: Always 1: Only in battle 2: Only from the menu 3: Never
The item's price.
The number of repeats.
The scope of effects.
0: None 1: One Enemy 2: All Enemies 3: One Random Enemy 4: Two Random Enemies 5: Three Random Enemies 6: Four Random Enemies 7: One Ally 8: All Allies 9: One Ally (Dead) 10: All Allies (Dead) 11: The User
The speed correction.
The success rate.
The number of TP gained.
Generated using TypeDoc
The data class for items.