The animation ID.
Damage (RPG.Damage).
The description text.
A list of use effects. An RPG.Effect array.
The type of hit.
0: Certain hit 1: Physical attack 2: Magical attack
The icon number.
The item ID.
The use message.
The use message.
The Meta.
Number of MP consumed.
The item name.
The text of the note.
When the item/skill may be used.
0: Always 1: Only in battle 2: Only from the menu 3: Never
The number of repeats.
Weapon type required.
Weapon type required.
The scope of effects.
0: None 1: One Enemy 2: All Enemies 3: One Random Enemy 4: Two Random Enemies 5: Three Random Enemies 6: Four Random Enemies 7: One Ally 8: All Allies 9: One Ally (Dead) 10: All Allies (Dead) 11: The User
The speed correction.
Skill type ID.
The success rate.
Number of TP consumed
The number of TP gained.
Generated using TypeDoc
The data class for skills.