The data class for state.
The timing of automatic state removal.
0: None 1: At end of action 2: At end of turn
Chance of state being removed by damage (%).
The icon number.
The maximum turns of the duration.
The message when an actor fell in the state.
The message when an enemy fell in the state.
The message when the state remains.
The message when the state is removed.
The minimum turns of the duration.
The side-view motion.
The text of the note.
The side-view overlay.
The state priority (0..100).
Removes state at end of battle (true/false).
Removes state by damage (true/false).
Removes state by action restriction (true/false).
Removes state by walking (true/false).
0: None 1: Attack enemy 2: Attack enemy or ally 3: Attack ally 4: Cannot act
Number of steps until state is removed.
The array of Trait data.
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