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Interface Conditions

The data class for the event page conditions.

Hierarchy

  • Conditions

Index

Properties

actorHp

actorHp: number

The percentage of actor HP.

actorId

actorId: number

The ID of that actor if the [Actor] condition is valid.

actorValid

actorValid: boolean

The truth value indicating whether the [Actor] condition is valid.

enemyHp

enemyHp: number

The percentage of enemy HP.

enemyIndex

enemyIndex: number

The enemy index.

enemyValid

enemyValid: boolean

The truth value indicating whether the [Enemy] condition is valid.

switchId

switchId: number

The ID of that switch if the [Switch] condition is valid.

switchValid

switchValid: boolean

The truth value indicating whether the [Switch] condition is valid.

turnA

turnA: number

The turn condition value A.

turnB

turnB: number

The turn condition value B.

turnEnding

turnEnding: boolean

The boolean value indicating whether the "turn end" is valid.

turnValid

turnValid: boolean

The boolean value indicating whether the "turn" is valid.

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