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Interface Condition

The data class of battle event [Conditions].

Hierarchy

  • Condition

Index

Properties

actorHp

actorHp: number

The HP percentage specified in the [Actor] condition.

actorId

actorId: number

The actor ID specified in the [Actor] condition.

actorValid

actorValid: boolean

The truth value indicating whether the [Actor] condition is valid.

enemyHp

enemyHp: number

The HP percentage specified in the [Enemy] condition.

enemyIndex

enemyIndex: number

The troop member index specified in the [Enemy] condition (0..7).

enemyValid

enemyValid: boolean

The truth value indicating whether the [Enemy] condition is valid.

switchId

switchId: number

The switch ID specified in the [Switch] condition.

switchValid

switchValid: boolean

The truth value indicating whether the [Switch] condition is valid.

turnA

turnA: number

The a and b values specified in the [Turn No.] condition. To be input in the form A + B * X.

turnB

turnB: number

The a and b values specified in the [Turn No.] condition. To be input in the form A + B * X.

turnEnding

turnEnding: boolean

The truth value indicating whether the [At End of Turn] condition is valid.

turnValid

turnValid: boolean

The truth value indicating whether the [Turn No.] condition is valid.

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