Adds an actor to the party given the actor id.
Returns the agility of the unit.
Returns the living party members.
Returns all items within the party's posession.
Returns the party's armor.
Returns the battle members in the party.
Returns true if the party can use the item.
Returns the characters that go on the save life.
Clears the unit's actions.
Clears the action results.
Has the party consume the given item.
Returns the dead party members.
Returns the party's equippable items.
Returns true if the game party exists.
Returns the actor faces for the save file.
Increases the party gold given a specified amount.
Returns party gold.
Returns true if the encounter rate is set to half.
Returns true if the encounter rate is set to none.
Returns true if the party has double gold in effect.
Returns true if the party has the given item; if includeEquip is set to true, this will also check party equipment.
Returns true if the party has an increased chance of preemptive strike.
Returns the highest level in the party.
Returns true if unit is in battle.
Increases the number of steps the party has taken.
Initialize all party items.
Returns true if all members of the unit are dead.
Returns true if any party member has the specified equip item.
Returns true if the game party is empty.
Returns the last item selected by the game party.
Returns the leader of the party.
Decreases the party gold given a specified amount.
Creates the action's of the game unit.
Returns the maximum battle members in the party.
Returns maximum gold of the party.
Returns the maximum number of items of the given item.
Returns all party members.
Returns the actor that will be used in the current menu; this is for menu scenes that target one actor.
Returns the movable members in the party.
Returns the number of items in the possession of the party of the given item.
Handler for when battle has ended.
Handler for when battle is started.
Handler for when the player walks.
Performs escape motion for the entire party.
Performs victory motion for the entire party.
Returns a random dead target from the game unit.
Returns a random target from the game unit.
Removes an actor from the party given the actor id.
Remove battle states from all actors in the party.
Refreshes the motion on all actors in the party.
Revive the battle members of the party.
Selects a member of the unit given a battler.
Sets up a test battle with the party.
Sets up the battle test items.
Sets up the battle test members.
Sets up the starting party members.
Returns the size of the party.
Returns the number of steps the party has taken.
Returns the weapons of the party.
Generated using TypeDoc
Game_Party
The game object declare class for the party. Information such as gold and items is included.
Game_Party