The animation ID when using the weapon.
The description text.
The type of weapon or armor.
0: Weapon 1: Shield 2: Head 3: Body 4: Accessory
The icon number.
The item ID.
The Meta.
The item name.
The text of the note.
The amount of parameter change. An array of integers using the following IDs as subscripts:
0: Maximum hit points 1: Maximum magic points 2: Attack power 3: Defense power 4: Magic attack power 5: Magic defense power 6: Agility 7: Luck
The price of the weapon or armor.
The array of Trait data.
The weapon type ID.
Generated using TypeDoc
The data class for weapons.